
Business Fish
- PG-13 - Teens 13 or older
- TV
- 24 min per ep
- Rate: PG-13 - Teens 13 or older
- Native: ビジネスフィッシュ
- Aired: Jul 8, 2019 to Aug 12, 2019
- Premiered: summer 2019
- Duration: 24 min per ep
- Episodes: 6
- Score: 5.52
- Producer: TOHO animation
- Genres: Comedy Slice of Life Workplace
Characters and Voice Actors
Uowaki, Tai
MainIse, Ebika
SupportingOtohime, Mai
SupportingTakeda, Rena
JapaneseTakoyama, Hachio
SupportingUmino, Fudou
SupportingRecomended For You!

Six girls including Tsukishima Yui were summoned into the end of Edo period by the power of mystic stones. They became celestial nymphs to protect cities from evils. Each girl obtained her own power. The power Yui obtained was “word”. She would fight against evils by her “words” that gave people hope. (Source: AnimeNfo)

Once upon a time, there lived an old man and his wife in a mountain. One night, he found a bunch of mice heading to somewhere. He followed them and saw the mice playing Sumo. The man and his wife happened to know the mice living in their house always lose the matches, and they gave them some foods to support the team.

In Brooms Town, every vehicle has a voice and a personality, and they work together with the human residents in a peaceful harmony. The residents are happy and carefree, but once in a while trouble rears its head. Brooms Town can rest easy, though, for at any sign of danger, the Rescue Team is there. Poli the police car, Roy the fire truck, and Amber the ambulance are joined by their friends as they patrol the streets of Brooms Town and help out its citizens. Robocar Poli is aimed at small children, and has a charming cast of characters composed of rescue vehicles that can transform into humanoid robots. Aimed at teaching children about safety rules, every episode has a moral to be learned. Poli and his friends are here to teach everything from road safety to the value of friendship and teamwork.

Enter the Arari Show and meet the host Mr Arari, an over-dynamic showman who really knows how to liven up an audience. Ever wanted to learn more about the culture, language and lifestyle in Korea? Learn some words and phrases? And be amused and entertained at the same time? Come and meet the 3 foreign visitors Michael, Jenny and Lala. See how they cope with being exposed to a culture so very different from their own.

Kino, a 15-year-old traveler, forms a bond with Hermes, a talking motorcycle. Together, they wander the lands and venture through various countries and places, despite having no clear idea of what to expect. After all, life is a journey filled with the unknown. Throughout their journeys, they encounter different kinds of customs, from the morally gray to tragic and fascinating. They also meet many people: some who live to work, some who live to make others happy, and some who live to chase their dreams. Thus, in every country they visit, there is always something to learn from the way people carry out their lives. It is not up to Kino or Hermes to decide whether these asserted values are wrong or right, as they merely assume the roles of observers within this small world. They do not attempt to change or influence the places they visit, despite how absurd these values would appear. That’s because in one way or another, they believe things are fine as they are, and that “the world is not beautiful; therefore, it is.” [Written by MAL Rewrite]

Kotaro was pretty much supposed to be your average boy, worried about the pressures of education while enjoying a simple life with his friends. Much to his despair, he one day finds the overly cheerful Misha at his door, asking to be friends out of nowhere. Even more shocking is that Misha is an apprentice angel, yet she does more bad then good. Along with Kotaro’s school friends Takashi and Koboshi and the so called devil Shia (once again being able to do more good then bad), the group of friends spend their days getting into all sorts of adventures and troubles. Based on the manga by Koge-Donbo.


Yoichi Karasuma has spent all of his life in the mountains, training in the Soaring Wind, Divine Wind swordsmanship style. Under his father’s guidance, he is able to master the technique at the age of 17. With nothing left to learn, Yoichi is sent to a new dojo located in the city so he can continue to train and gain an understanding of modern society. Unfortunately, Yoichi has no idea how to act or speak to anyone in the present day and acts like a samurai, complete with odd speech and traditional clothing. As he goes to live with the Ikaruga sisters at the dojo, Yoichi, clueless on how to interact with others, is constantly hurtled in hilarious misunderstandings. Asu no Yoichi! follows Yoichi as he stumbles through his new life and tries to learn how to live in the modern world with his new family. [Written by MAL Rewrite]

While most young girls make an effort to show off their feminine charms, Futaba Yoshioka deliberately behaves like she wants to repel anyone who might be attracted to her. Ostracized by her female classmates in middle school for being a little too popular with the boys, she desperately strives to avoid a similar situation in high school by being unnecessarily noisy and graceless. Nevertheless, scattered among Futaba’s unpleasant memories are the treasured moments with the boy she had a crush on, Kou Tanaka. Unfortunately, that spell abruptly ended on a sour note when he suddenly stopped attending school and never came back. When Futaba finds out that Kou has returned—with a different last name this time—she can already feel the butterflies in her stomach. However, Kou Mabuchi is not the warm boy that she remembers from her days in middle school; he is now taller, more charismatic and withdrawn—making him far less approachable. Futaba believes that if she returns to her former self, Kou will begin to take notice of her again. But is she prepared to sacrifice her bubble of normalcy and risk losing her friends in the process? [Written by MAL Rewrite]

Okometsubu Fujiyama has recently transferred over to a new school, Wakame High School. His goal is to make 100 friends–until he meets the extremely weird Masaru Hananakajima. Masaru is a martial artist whose specialty is the “Sexy Commando” form of martial art. Masaru forms a club based on this art, including Fujiyama, who he nicknames Fuumin, in the club. The club becomes full of strange, yet wacky people. Aliens, mustaches, and cute fuzzy animals are encountered as the club moves along and gets steadily more popular. (Source: ANN)

Kyon has found himself dragged through many adventures as of late—all because of the SOS Brigade club and its excitable leader, Haruhi Suzumiya. He has stopped believing in the supernatural long ago, but after being forced to join this club based solely on that, he has seen things that cannot be explained logically. Joining Kyon on his various misadventures is the shy and soft-spoken Mikuru Asahina, the bookish Yuki Nagato, and the ever-cheerful Itsuki Koizumi. Whether it is summer vacation or a school festival, things involving their club and Haruhi herself always end up becoming strange. [Written by MAL Rewrite]

On the outskirts of the country of Helvetia rests the tranquil town of Seize. Upon its cobbled streets, citizens go about their daily lives, undisturbed by the increasingly tense military relations between Helvetia and the neighboring Roman Empire. It is under these circumstances that the 1121st platoon of the Helvetian army, stationed at the Clocktower Fortress in Seize, receives a new recruit in the young and spirited Kanata Sorami. Having joined the military to fulfill her dream of learning to play the bugle, she excitedly accepts the tutelage of the Sergeant Major, Rio Kazumiya, who happens to be a skilled trumpeter. Working alongside them are the aloof mechanic, Noël Kannagi, the feisty gunner, Kureha Suminoya, and the compassionate Captain Felicia Heideman; together, they experience the beauty of life in Seize and the lasting joy of a community that has persevered in spite of the crumbling world around them. [Written by MAL Rewrite]

First of two new anime installments commemorating the anime’s sixth anniversary. (Source: MAL News)

The story centers around an elementary school teacher who is so stupid that he cannot even write his own name. He does whatever he likes in his classroom. Plus, by all appearances, he is not human. (Source: ANN)

Gorou Honda, a little boy obsessed with baseball, has always admired his father, Shigeharu. Wishing to follow in his father’s footsteps, Gorou dreams of becoming a professional baseball player. In turn, his son’s starry-eyed admiration encourages Shigeharu to keep persevering, despite his late wife’s death and his unsatisfying position on the second-string team Blue Ocean. Unfortunately, an elbow injury forces Shigeharu off the team, and he falls into despair. However, after an offhand joke from his childhood friend, Shigeharu reevaluates his choices and decides to keep playing, leaving behind his prime position as pitcher and taking up the bat. Now motivated more than ever, Gorou works hard to carve his way in the Japanese Little League. [Written by MAL Rewrite]

The story of the “voice actor x 2D entertainer” project centers on aspiring comedian entertainers who all gather at SSS, a talent agency for comedians. The story portrays the friction and jealousy in their rivaling careers, as well as their admiration towards industry veterans, their disappointments, and the obstacles to their success as they aspire to become the greatest entertainers in Japan and the world. (Source: ANN)

Tomoya Aki, an otaku, has been obsessed with collecting anime and light novels for years, attaching himself to various series with captivating stories and characters. Now, he wants to have a chance of providing the same experience for others by creating his own game, but unfortunately, Tomoya cannot do this task by himself. He successfully recruits childhood friend Eriri Spencer Sawamura to illustrate and literary elitist Utaha Kasumigaoka to write the script for his visual novel, while he directs. Super-group now in hand, Tomoya only needs an inspiration to base his project on, and luckily meets the beautiful, docile Megumi Katou, who he then models his main character after. Using what knowledge he has, Tomoya creates a new doujin circle with hopes to touch the hearts of those who play their game. What he does not realize, is that to invoke these emotions, the creators have had to experience the same feelings in their own lives. [Written by MAL Rewrite]

After years of fruitless war between the four realms of Gamindustri (Planeptune, Lastation, Lowee and Leanbox) over Share energy, the source of their strength based on how much their people have faith in their goddesses, the four CPUs that rule over them have finally signed a friendship treaty. The treaty bans any attempt at claiming Share energy through military force, in hopes of bringing peace and prosperity to their worlds. Yet, a month after the treaty, Neptune, the CPU Goddess of Planeptune, spends her time goofing off and playing games rather than doing her job, leaving her land’s Shares plummeting. Choujigen Game Neptune The Animation follows Neptune and her friends’ attempts at raising Shares, while dealing with an external threat that could spell the end of both the Goddesses and Gamindustri itself…