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Based on the same name slice of life manga by Saigan Ryouhei.
Fifty years ago, malevolent stones known as Dark Brings brought about the “Overdrive,” a calamitous event that destroyed one-tenth of the world. In the present day, the nefarious organization Demon Card seeks the Dark Brings’ power for their all but innocent intentions. Haru Glory, a sword-wielding silver-haired teenager, inherits the title of Rave Master: the person who wields the power of the legendary Rave Stones, artifacts capable of destroying the Dark Brings. However, the many Rave Stones were scattered across the globe as a result of the Overdrive, allowing Demon Card to continue their malpractices. Groove Adventure Rave follows Haru, his strange dog Plue, the fiery blonde Ellie, and the infamous thief Musica, as they embark on a great journey that will take them around the vast world, searching for the Rave Stones that will finally end Demon Card’s injustice. [Written by MAL Rewrite]
Labyrinth Town is a legendary city composed of ten districts, home to witches and diviners alike. In the outermost district of this maze, many young girls begin training to join the ranks of the “Urara,” a group of women known far and wide for their ability to divine the answers to the world’s most difficult questions. Chiya, a wild girl raised amongst the animals in the mountains, is invited to take her rightful place as a first rank urara. By joining them, she hopes to divine the location of her long-lost mother. Chiya quickly makes three friends: studious Kon Tatsumi, aspiring witch Koume Yukimi, and reticent Nono Natsume. Armed with only their own ingenuity and a vague connection to the gods, they begin their journey in the way of the urara. [Written by MAL Rewrite]
It’s Nozomi’s birthday, but it is disturbed by Bunbee chasing after a girl from another world, Chocola. When Pretty Cure rescue her, she thanks them by taking them to her country, Dessert Kingdom. In this cockaigne with rivers of juice and candy growing on trees, they feel very comfortable. But then they meet the evil Mushiban and his two subordinates Dry and Bitter. They want to take over the kingdom and change Pretty Cure into sweets. In order to save not only Nozomi’s Birthday but also the whole Dessert Kingdom, Pretty Cure have to fight their way against Dry and Bitter and also against their own friend: Coco, who is being brainwashed by Mushiban.
Norabbits’ Minutes features two young rabbit brothers who live together in the forest and have endearing adventures together… though not without some absurd twists.
After being trapped in the world of Elder Tale for six months, Shiroe and the other Adventurers have begun to get the hang of things in their new environment. The Adventurers are starting to gain the trust of the People of the Land, and Akiba has flourished thanks to the law and order established by Shiroe’s Round Table Alliance, regaining its everyday liveliness. Despite this success, however, the Alliance faces a new crisis: they are running out of funds to govern Akiba, and spies from the Minami district have infiltrated the city. As formidable forces rise in other districts, there is also a need to discover more about the vast new world they are trapped in—leading Shiroe to decide that the time has come to venture outside the city. Accompanied by his friend Naotsugu and the Sage of Mirror Lake Regan, the calculative Shiroe makes his move, hoping to unravel new possibilities and eventually find a way home. [Written by MAL Rewrite]
On his way to school, Hiiro Ryuugasaki hears a strange voice coming from his storage shed. As he searches the place, he discovers a smartphone with the popular digital card game “Shadowverse” already installed. Under the assumption that his grandfather has finally decided to buy him a smartphone after countless requests, Hiiro finds nothing amiss.
Later that day, Hiiro receives concerning news regarding his classmate, Mimori Amamiya. She has lost as yet another victim of Takuma Kibakura, a fellow Shadowverse player who bullies his opponents by seizing their phones after he defeats them in battle. Determined to retrieve Mimori’s smartphone, Hiiro enters an exciting new world, filled with intense matches and fierce Shadowverse opponents—including the formidable Lucia Yonazuki.
[Written by MAL Rewrite]
In ages past, the Kingdom of the Vale, a mighty and flourishing realm, fell into turmoil. The ruler’s two sons turned against each other, unleashing the powers of their Legendary familiars—Reshiram and Zekrom—and disturbing the Dragon Force that supplied the kingdom with energy. With the help of the Mythical Pokémon Victini, balance was restored and the Dragon Force was bound by the Sword of the Vale. Should the Sword be moved, devastation will loom again. Damon, a descendant of the now scattered People of the Vale, is attempting to restore his people’s kingdom to its former glory. He manages to summon Legendary Pokémon Zekrom, with the aim of lifting the Sword of the Vale and harnessing the power of the Dragon Force himself. Meanwhile, Satoshi and his companions visit Eindoak Town, located at the foot of the Sword of the Vale. Confronted with Damon’s scheme, they lend a hand to Victini, guardian of the Vale, in stopping the plan from coming to fruition and preventing a repeat of the tragedy that occurred a millennium ago. [Written by MAL Rewrite]
Following Inu no Taishou’s death, his swords Tenseiga and Tessaiga were passed on to his sons, Sesshoumaru and Inuyasha respectively. However, there exists one more blade. During a visit to his friend Kagome Higurashi in modern times, Inuyasha encounters Sounga—his father’s third sword. Found by one of Kagome’s ancestors inside the old well that connects the past to the future, Sounga has been kept for years as a treasured artifact at the Higurashi shrine. Nevertheless, it soon reveals itself to harbor an evil spirit with a terrible urge to kill. While struggling to subdue its calamitous nature, Inuyasha manages to bring Sounga back to the feudal era where he must confront his brother Sesshoumaru, who has always desired to possess it. But when they lose track of the sword during their fight, the siblings engage in a fervent competition to find it, still unaware of its secret and the legacy that Inu no Taishou has left for them. [Written by MAL Rewrite]
In the year 2403 AD a young student named Satoru is visited by a time traveler from the future, a cute girl named Alisa. The two go back in time together to explore the 21st century when a malfunction sends them hurdling through seemingly random episodes of religious and perhaps historic importance. Japan’s answer to Scientology, Kyoufuku no Kagaku (幸福の科学, also known as The Institute for Research in Human Happiness), returns with their third animated feature.
Yugo has been repeatedly telling her father a bedtime story that she was the only human visitor to a fantastical kingdom in the clouds where she befriended two animals, Lala and Uncle Bear. The three fought the evil Tiger General, who had risen up against the kingdom’s ruler. It was the former ruler’s dying wish that Lala would replace him. Missing her friends, Yugo finds her way back to the fantastical kingdom where she finds a disheartened Uncle Bear. He is sad that Lala is leaving him to move into the palace. However, Lala is unsure if she is the right one to rule the kingdom. Meanwhile, a new sinister plot is developing. The kingdom’s ancient behemoths have shrunken in size after their annual migration. While investigating, Yugo, Lala, and Uncle Bear are trapped in the underground kingdom of the rats where all the shrunken animals have ended up. With the help of an ingenious mole, they fight the rodent soldiers and escape. Yugo tracks down the very last behemoth in the kingdom and learns that the kingdom’s water supply is being deliberately poisoned. When they learn that the only uncontaminated water left in the kingdom is under the control of the militaristic rats, Yugo and her furry friends must save the kingdom again. (Source: Wikipedia, edited)
A stop-motion anime using knitted characters. Knit and Wool are yarn fairies who create a fun knitted play time at night.
Due to an unusual ability to see strange creatures called youkai, Takashi Natsume has never fit in. Passed around from one foster home to another, he was left isolated and lonely. Over time, he has accepted that no one would ever believe him and has closed himself off to his current caretakers and classmates. When Natsume accidentally breaks an intangible barrier, he frees Madara—a mighty spirit in the form of a lucky cat. Madara notices that Natsume bears a remarkable resemblance to his late grandmother Reiko Natsume, an outcast girl who became known across the youkai world for creating the Book of Friends. It is now in Natsume’s possession, along with its power to call upon the written names of the youkai Reiko had defeated. With no interest in its powers, Natsume decides to keep the book for the sake of his grandmother’s memories and to protect it from scheming youkai. Therefore, he makes a deal with Madara: he will hand him the book once his time is up, and in turn, Madara will act as Natsume’s unofficial bodyguard, nicknamed Nyanko-sensei. With his newfound goal of freeing those Reiko had sealed, Natsume’s relationship with both youkai and humans slowly begins to improve. [Written by MAL Rewrite]
A next fierce fight is about to begin after Katta Kirifuda finally become the Duel Masters National Tournament champion. Japan’s largest theme park, Duel Masters Land has appeared. With numerous fun attractions and events, Katta was also having fun. However, after meeting the mascot of the park, “Duemouse”, Katta got involved in a ridiculous conspiracy of the park. A shadow that invades the Duel Masters World, which is the mysterious team of duelists! The mysterious identity of the legendary card is to be revealed. A new stage and revolution of Duel Masters befalls Katta! (Source: Duel Masters Wikia)
Daru, a cherished handmade stuffed toy, gets lost and separated from its owner one day when at the airport. Determined to find her again, Daru sets out on a journey around the world in search of her. As time passes, the girl begins to forget about Daru. Will Daru be able to find and see his beloved owner again? (Source: Crunchyroll)
Oftentimes, people are most vulnerable when they are lonely and unable to get along with those around them. Isolation is felt more keenly amongst a crowd, so some will try to find solace in the strangest of places, where the unknown lurks. Such people include Ayumu Aizawa, a former city boy now living in the countryside of Tana, and Kisa Tanigawa, a young girl who has a hard time relating to others. What these two share in common is a feeling that their life has gone astray. Zettai Shounen tells a story of strange phenomena affecting two different settings, with no explanations of their origin or sudden appearance. All that is known is that these phenomena seem to center on individuals with mixed emotions toward themselves and others. [Written by MAL Rewrite]
Emperor Chiaotzu’s wife has gone missing, and he is told by Master Shen that if he collects the seven dragon balls he can call upon the eternal dragon and wish for her return. Meanwhile, Goku and Krillin attend the World Martial Arts Tournament, which is hosted by the Emperor; Bora and his son Upa attempt to hide the dragon ball they found from the emperor’s forces, which are under the control of the evil Shen and General Tao; and Bulma conducts her own search for the dragon balls with the help of Yamcha, Puar, and Oolong. (Source: Written by page8701 from IMDB)