High Stakes Game Animes
High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class.
Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity.
Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces.
[Written by MAL Rewrite]
Yukiteru Amano is a shy middle schooler who regularly keeps track of what he does in his daily life by writing down all of his activities on his phone—a digital diary. Despite having no friends at school, Yukiteru is frequently seen talking to his supposedly imaginary friends Deus Ex Machina, the god of time and space; and Deus’ servant, Mur Mur. One day, Yukiteru wakes up and discovers that certain events of his day are preemptively displayed on his cellphone. While initially dismissing it as a coincidence, he slowly realizes that the incidents written in his phone actually take place in the near future. After spending the day benefiting from this new asset, Yukiteru learns that his classmate Yuno Gasai possesses a similar diary. As the two team up to defeat an odd pursuer and head back to their respective homes, Deus Ex Machina explains that they—alongside 10 other contestants—have been drawn into a survival game whose victor will become the deity’s successor. With no other options, Yukiteru and Yuno must use their cellphones—now called “Future Diaries”—to survive this unforgiving battle royale. [Written by MAL Rewrite]
Unlike many schools, attending Hyakkaou Private Academy prepares students for their time in the real world. Since many of the students are the children of the richest people in the world, the academy has its quirks that separate it from all the others. By day, it is a normal school, educating its pupils in history, languages, and the like. But at night, it turns into a gambling den, educating them in the art of dealing with money and manipulating people. Money is power; those who come out on top in the games stand at the top of the school.
Yumeko Jabami, a seemingly naive and beautiful transfer student, is ready to try her hand at Hyakkaou’s special curriculum. Unlike the rest, she doesn’t play to win, but for the thrill of the gamble, and her borderline insane way of gambling might just bring too many new cards to the table.
[Written by MAL Rewrite]
After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron’s soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]
The peaceful days turn out to be short-lived as the shadow of another Selector Battle looms large. Kiyoi Mizushima is the first to notice that things are amiss, and she makes her move to put an end to the cycle of darkness.The Battle this time includes a new card, “Key,” and has been set up with rules different than before. With both the mastermind and their motive shrouded in mystery, the darkness grows ever deeper and more menacing. Suzuko Homura, Chinatsu Morishita, Hanna Mikage, Ruuko Kominato, Yuzuki Kurebayashi, Hitoe Uemura, and Akira Aoi, the Selectors gather once again. (Source: ANN)
Hashtags: Lostorage Conflated WIXOSS,
Eager to know why her best friend’s boyfriend dumped her for a man, the headstrong Eiya Arakawa suggests a meeting with them. Gathered together at a café, Yuuga Oota agrees to answer Eiya’s questions only if she can correctly ascertain the relationship of a couple sitting across from them, which she does on her first attempt. Amazed by her astounding intellect and intuition, he invites her to a private meeting where he introduces her to the concept of Slave Control Method, or SCM, a retainer-like device that has the ability to turn people into slaves. When two SCM users enter a duel, the devices exert a powerful influence on their brains. Once the duel is over, the SCM amplifies the loser’s sense of obligation and forces them to bend to the will of the winner. Wanting desperately to test his own abilities, Yuuga asks Eiya to act as his insurance in the event that he himself becomes a slave. Granted access to 10 million yen, Eiya’s job is to convince Yuuga’s would-be master to free him from his servitude. Though hesitant at first, Yuuga’s words resonate with her personal yearning for something more from her life, and she agrees to his request. However, when a mysterious organization begins rapidly accruing slaves, Eiya becomes entangled in a game far more dangerous than she ever could have imagined. [Written by MAL Rewrite]
Hashtags:Dorei-ku The Animation, Doreiku: Boku to Nijuusannin no Dorei, Dorei-ku: Boku to 23-nin no Dorei, 23 Slaves and Me,
It was just a usual morning. Akira Shiroyanagi, a high schooler who loves games and Konpeito (Japanese sweets), has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion. The participants are told that they are “erased from the family register, involved in an experiment, and gained certain powers.” Akira is determined to win the game with his newfound powers and destroy the organization. Armed with a power no one expects and his “brain” skills, the new period of intelligence battle begins! (Source: MU, edited)
Hashtags : Dea5, Battle in 5 seconds after meeting. , Deatte 5-byou de Battle , Battle Game in 5 Seconds , 出会って5秒でバトル
High school student Kaname Sudou receives an invitation from a classmate to play Darwin’s Game, a mobile game he has never heard of. However, as soon as he opens the application, a green snake suddenly pops out from his phone screen and bites his neck, leaving him unconscious. Waking up in the infirmary without any signs of a snake bite, he is told by the school to take the rest of the day off. Although he is puzzled by what has happened, he dismisses the surreal experience as a hallucination and boards the train home. Unfortunately, his curiosity gets the better of him and he uses the application once again. As the application appears to be just like any other battle game, Kaname breathes out a sigh of relief and decides to start his first match. However, the pleasant surprise is short-lived, as his in-game opponent unexpectedly appears right in front of him and attempts to hunt him down with a knife. As he desperately runs for his life, Kaname puts two and two together and realizes that Darwin’s Game is not an ordinary game, but rather, it’s a brutal fight for survival. [Written by MAL Rewrite]
Hashtags: Darwin’s Game, ダーウィンズゲーム
As Yumeko Jabami’s fame grows and the reputation of the student council dwindles, Kirari Momobami decides to revolutionize the group. To this end, she announces an election for its next president. The rules are simple: each student in the school receives one chip. Whoever has the most chips by the end of thirty days becomes both the new president and the head of the Momobami clan. Upon receiving news of this development, the Momobami branch families spring into action. Eleven transfer students arrive at Hyakkao Private Academy, each aiming to lead both the school and the Momobami clan. Equipped with unique talents, they will compete to get as many chips as possible—but their chips are not the only things on the line. [Written by MAL Rewrite]
Hashtags: Kakegurui××, Kakegurui 2nd Season, Kakegurui: Compulsive Gambler 2nd Season, 賭ケグルイ××
This movie is a retelling/summary of Selector Infected and Spread, with extra scenes interspersed such as the characters in childhood. Despite mostly being previously used scenes, they were cut and altered to make a high intensity and fast paced story, highlighting the moments of slow silence and reflection. Some changes were made such as the true origin of Tama’s name, the significance of Sachi and Rumi, and the relationship between your name and being alone. (Source: Asenshi)
Two men have just arrived at a location known as Quindecim and are unable to remember how they got there. They are immediately greeted by a young woman who escorts them to a small bar, where a bartender awaits them. They are told that they will have to participate in a game, randomly chosen by roulette, and will be unable to leave until its completion; if they refuse, the consequences will be dire. In addition to the rules of the game, the two men are told to play as if their lives are at stake. The game that has been chosen is billiards. But there’s more to it than just pocketing pool balls, as the two are about to find out the outcome could mean life or death. [Written by MAL Rewrite]
Ryouta Sakamoto is unemployed and lives with his mother, his only real achievement being that he is Japan’s top player of the popular online video game Btooom! However, his peaceful life is about to change when he finds himself stranded on an island in the middle of nowhere, with a small green crystal embedded in his left hand and no memory of how he got there. To his shock, someone has decided to recreate the game he is so fond of in real life, with the stakes being life or death. Armed with a bag full of unique bombs known as “BIM,” the players are tasked with killing seven of their fellow participants and taking their green crystals in order to return home. Initially condemning any form of violence, Ryouta is forced to fight when he realizes that many of the other players are not as welcoming as they may seem. Teaming up with Himiko, a fellow Btooom! player, they attempt to get off of the island together, coming closer and closer to the truth behind this contest of death. [Written by MAL Rewrite]
After Makoto Naegi and his fellow survivors escaped Hope’s Peak Academy to the world beyond, they soon join the Future Foundation, an organization dedicated to combating despair. Just when all seems to be looking up, Naegi is arrested and tried for betrayal due to defending a malicious group of Remnants of Despair. Standing before all of the Future Foundation executives, he finds himself, along with Kyouko Kirigiri and Aoi Asahina, facing an unknown fate.
The matter at hand only escalates when the organization’s supposedly impenetrable security is hacked into by a
familiar face: Monokuma. Much to Naegi’s horror, the mechanical bear immediately announces the beginning of a new killing game, as moments later, the first victim appears as a signal for despair to resume its brutal conquest.
In the conclusion to Danganronpa’s gripping tale of hope and despair, Naegi, the Super High School-Level Lucky Student, must once again unravel the mystery as his colleagues and friends begin falling around him. However, there are no more class trials; among the 16 desperate participants, there is only one killer—and their death means the end of this infernal game.
[Written by MAL Rewrite]
Hope’s Peak Academy’s unconventional class 77-B is about to have an even more eccentric addition: Chisa Yukizome, an alumna with the title of Super High School-Level Housekeeper—and their new homeroom teacher. Cheerful, passionate, and capable, Chisa immediately sets about correcting the students’ problematic behavior and strengthening their relationships. It may not be easy dealing with diverse pupils ranging from princesses and nurses to yakuza and impossibly lucky students, but anything is possible with the power of hope. Meanwhile, Hajime Hinata, an unremarkable boy from the school’s Reserve Course, longs for a talent. One day, he has an unexpected meeting with class 77-B’s Super High School-Level Gamer Chiaki Nanami, who presents to him a new, hope-filled outlook on life. However, unbeknownst to him, the school’s upper echelon is about to execute a sinister project centered around Hajime that will bring Hope’s Peak—and the rest of the world—to its knees. Zetsubou-hen chronicles the daily lives carried out at the talent-cultivating academy, and the darkness that lurks beneath. As despair slowly infects hope, plans are put into motion to start the Biggest, Most Awful, Most Tragic Event in Human History, and the end begins. [Written by MAL Rewrite]
Things are not always what they seem. This is especially true for Ruuko Kominato, when she receives a deck of cards for the popular card game WIXOSS, only to find a girl trapped inside her LRIG, or avatar card. Upon meeting others in the same situation, Ruuko discovers that she has now become a “Selector,” a player in a special version of WIXOSS where girls can battle each other for a chance to have their deepest desires come true. However, there is a catch. In contrast to the glory that awaits them after their victories, there is a cruel fate: if they lose three times, their lives will be destroyed. In an ominous game filled with lies and deceit, Ruuko and her newfound friends must uncover the secrets behind WIXOSS and realize what is truly most important to them before it is too late. [Written by MAL Rewrite]
High school student Homura Suzuko has returned to Ikebukuro, the town where she grew up. “We’re friends forever!” She treasures her memories of her old friend from when she was little, Morikawa Chinatsu, and she’s excited at the prospect of meeting her again. But when she gets to school, she finds she has trouble fitting in with the rest of the class. One day, she decides that if she learns to play the card game WIXOSS, she might be able to make some friends. She stops at a card shop on her way home and buys a deck set. When she takes the set home and opens it, the girl on one of the cards begins to move, and speak. “Welcome, Selector.” Humans chosen as Selectors must battle for control of the five coins that hold all their memories. If they can retake all the coins, they win, and can leave the game. But if they lose, as a penalty— “Lostorage”—What will become of Suzuko as she’s caught up in this insane game? And just like Suzuko, Chinatsu finds herself drawn into the game as well… (Source: Crunchyroll)
The puzzles get tougher and even more deadly as Kaito Daimon continues his battle against the power hungry Givers of the POG. And with one team member already switching sides, will Kaito have what it takes to keep solving the deadly puzzle traps put before him and reach the fabled Puzzle of God? More importantly, will he be able to solve the puzzles AND maintain his sanity? (Source: Sentai Filmworks)
Kaito Daimon would be a completely average high school student except for one thing: he’s a “demon” at solving puzzles. Kaito is so brilliant, in fact, that when he’s asked to take some ‘special’ tests of his unique ability, he immediately suspects that the test itself is a test. Kaito suddenly finds himself caught up in a lethal Philosopher’s Puzzle made by the sinister group POG, a murderous maze of trap upon trap, where failing to solve the secret correctly will result in death! Fortunately, Kaito’s skills prove up to the first test, both for himself and his childhood friend Nanoha, who is also caught up in the deadly scheme. But now that he has been designated as a Solver, he is pulled into a new life where he must travel the world with other Solvers, attempting to solve the latest deadly riddles left by POG. There’s a new conundrum around every corner and each deception could lead to death, but once a riddle has been posed, you can count on Kaito to unfold, unravel and unlock it! (Source: Sentai Filmworks)
Owing to an increasing debt, Kaiji Itou ends up resuming his old lifestyle. One day, while walking on the street, he stumbles upon Yuuji Endou, who is hunting Kaiji due to the money he owes to the Teiai Group. Unaware of this, Kaiji eagerly follows Endou, hoping for a chance to participate in another gamble, but soon finds out the loan shark’s real intentions when he is kidnapped. Given that Kaiji is unable to pay off his huge debt, the Teiai Group instead sends him to work in an underground labor camp. He is told that he will have to live in this hell for 15 years, alongside other debtors, until he can earn his freedom. His only hope to put an early end to this nightmare is by saving enough money to be able to go back to the surface for a single day. Once he is there, he plans to obtain the remaining money needed to settle his account by making a high-stakes wager. However, as many temptations threaten his scarce income, Kaiji may have to resort to gambling sooner than he had expected. [Written by MAL Rewrite]
It looked like it would be a normal day for Ganta Igarashi and his classmates—they were preparing to go on a class field trip to a certain prison amusement park called Deadman Wonderland, where the convicts perform dangerous acts for the onlookers’ amusement. However, Ganta’s life is quickly turned upside down when his whole class gets massacred by a mysterious man in red. Framed for the incident and sentenced to death, Ganta is sent to the very jail he was supposed to visit. But Ganta’s nightmare is only just beginning. The young protagonist is thrown into a world of sadistic inmates and enigmatic powers, to live in constant fear of the lethal collar placed around his neck that is slowed only by winning in the prison’s deathly games. Ganta must bet his life to survive in a ruthless place where it isn’t always easy to tell friend from foe, all while trying to find the mysterious “Red Man” and clear his name, in Deadman Wonderland. [Written by MAL Rewrite]