Having bid farewell to his former teammates at Kaido High School’s baseball club, Gorou Honda returns to his hometown eager to continue playing. Attending a new high school proves to be more difficult than he initially expected, as Tetsufumi Egashira’s merciless slandering of his name prevents Gorou from being accepted into any school with an existing baseball team. Left with no other options, Gorou joins Seishuu High School, where his childhood friend Kaoru Shimizu also attends. However, Seishuu has always been an all-girls school until two years ago, so there is not yet a dedicated men’s baseball team. But nothing will stop Gorou in his pursuit of Koshien. He must now create a baseball team from scratch with the seven male students at Seishuu, but all of them are complete amateurs! He decides to train the incompetent team up to nationally competitive levels, but such a feat is easier said than done. Will Gorou once again perform miracles? Or will he give up on achieving his goal of defeating Kaido with his own team? [Written by MAL Rewrite]
Gorou Honda has finally returned to Mifune East Junior High School, surprising his friends upon arrival. Now, Gorou is once again surrounded by those he holds closest, and he strives to continue playing and enjoying the game he loves most. However, things do not go as planned, as Gorou is reminded of the harsh realities of baseball as he copes with an injury he sustained while playing baseball at Hitaka Little. Between new rivals, old friends, and mending broken relationships, Gorou must overcome challenges he has never faced before. His goal of attending elite baseball high school Kaido may not be far from his reach, but complicated circumstances may stop him in his tracks once again. How will he deal with the immense pressures of the game? And will he ever be able to find the type of baseball he loves most? [Written by MAL Rewrite]
Mantaro has made it to the semifinal match of the Chojin Cup. He must now fight Ricardo in a soccer field to advance to the last match. Kevin Mask is also in the semifinals, and must defeat Ilioukhine in an aerial field to advance. These three matches will determine who wins the Chojin Cup. (Source: ANN)
A continuation of the Play Ball TV series.
Sho liked MTB very much and he always practiced at the practice field, “X-Zone”, with his friends, Takumi and Makoto. Takumi was a good mechanic and Makoto was a competitive girl rider. One day, he was challenged by a MTB team, “Shark Tooth”, of Samejima brothers’ betting the X-Zone. For Sho, X-Zone was a memorable place where he had spent days with his dead father, and he couldn’t lose the game. The day came, and during the race with the leader of Shark Tooth, black smoke suddenly covered around, and they were sent to another world. When he came to, he found Kakeru, Makoto, and his MTB, “Flame Caesar”, were also there. While they were wondering what had happened, MTB riders came. They challenged Sho to a MTB bout. They said Sho had to collect 10 pieces of emblems by winning MTB bout, “Idaten Battle”. This is how Sho came down to compete in Idaten Battle at various courses, such as, volcanos, ruins, deserts, snowy montains, and grave yards. Whether will show win the race to come back to his world?
After fracturing a finger in a junior high school game, Takao Taniguchi is unable to play baseball. After entering Sumitani High School, he is constantly watching the baseball club even though he is unable to play. He catches the eye of the captain of the soccer club, and while he still has lingering hopes of joining the baseball club, he decides to join the soccer club. While he’s a complete beginner, Taniguchi developed a strong spirit of hard work while in junior high school and his new teammates begin to see his potential. While he focuses all of his energy on soccer, he is unable to forget his youthful zeal for baseball and he begins umpiring baseball games in secret. (Source: Wikipedia)
In the year 2035, Team Suzaku and Team Sledge Mamma are preparing to meet in the final round of the 12th Immortal Grand-1 Prix (IG1 or IGPX). Takeshi leads Team Suzaku, which is made up of a group of young amateur pilots who must make the most of their limited funds and weaponry in order to prepare for the competition designed for professionals. This series served as the pilot to the full IGPX: Immortal Grand Prix, each episode is only 5 minutes long or less. A key difference between the two is that this series featured combat mecha competition rather than racing mecha.
After keeping their BitBeasts out of harm’s way, a new world championship tournament is announced, but the defending champions can’t all be on the same team. Their friendship will be tested and tried as each Bladebreaker goes on a quest to prove why they are the best Beyblader around. Tyson, Max, Ray, Kai, and newcomer Daichi, must keep up their winning ways…even if they must face each other. But, after the tournament is over, what awaits them is an old foe, Boris, taking over the BBA and transforming it into BEGA, the Beyblade Entertainment Global Association. To save Beybladers of the entire world from BEGA’s corruption, the Bladebreakers must reunite once again… (Source: ANN)
Story about a young boy name: Mahha Masaru, who dreamt of having a crush gear fight with the others even though he doesn’t have his very own crush gear! One day, a sudden chance came to him and he got the legendary crush gear which look similer to the one that was used by Kouya Marino and finally he can go and paticipate in his own crush gear fight with his friends and foe!!
A soccer anime with a cast of wacky animals in sports getup seems far out of its time in the early 21st century, but it was the year of the World Cup in Japan and South Korea, and the very young audience sees these tropes with fresh eyes. Hidemaru is a feisty fox; his friends include bunnies, dogs, horses, and a couple of hefty hippo girls. Based on a manga Hidemaru the Soccer Boy by Makoto Mizobuchi, serialized in CoroCoro Comics. (Source: AnimeVice)
The Bladebreakers have to join forces once again because a mysterious group under the lead of Oozuma has defeated them, but the real enemy is not Oozuma. The real threath is formed by a group of people who use cyber-BitBeasts to capture the original ones from the Bladebreakers. (Source: ANN)
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At the request of his father, tennis prodigy Ryouma Echizen has returned from America and is ready to take the Japanese tennis scene by storm. Aiming to become the best tennis player in the country, he enrolls in Seishun Academy—home to one of the best middle school tennis teams in Japan. After Ryouma catches the captain’s eye, he finds himself playing for a spot on the starting lineup in the intra-school ranking matches despite only being a freshman. Due to his age, the rest of the Seishun Boys’ Tennis Team are initially reluctant to accept him, but his skill and determination convinces them to let him in. Armed with their new “super rookie,” Seishun sets out to claim a spot in the National Tournament, hoping to take the coveted title for themselves. In order to do so, the team must qualify by playing through the Tokyo Prefectural and Kanto Regionals. Yet, the road ahead of them is shared by a plethora of strong schools, each playing tennis in unique ways for their own reasons. Ryouma and his teammates must learn to cooperate if they want to become the champions they aspire to be. [Written by MAL Rewrite]
Mitsunari Tokugawa, the organizer of the historic Tokugawa underground fighting ring, has created a tournament featuring 38 of the world’s best fighters, many of whom are grandmasters in their respective form of martial arts. With the exception of weapons, anything goes in Tokugawa’s ring so that each fighter is able to showcase their true power and strongest secret moves. Baki Hanma earned a place in the tournament due to his status as the reigning champion of Tokugawa’s fighting ring. Will he be able to come out on top? [Written by MAL Rewrite]
A group of school children are invited to compete in the strongest man competition. As the first match is starting, the bored organizer announces that all matches will now be to the death. None of the competitors have a problem with the change. Who will survive and be crowned the strongest? (Source: AniDB)
Goro Kumagaya is an established, tall middle-school goalkeeper who wanted to enter Yokonan high-school that is considered to be among the elites in terms of its football club, only to fail and end up in the lowly-ranked school opposite to Yokonan because of an accident. However, he met Shingo, Hideki and Kazuhito Oda who are all skillful footballers there and together in the Kawasaki High School football club, they challenge Yokonan and any other schools that they have to face in order to improve and become the champions. Any setbacks that they face would instead be an opportunity for a better improvement; one of which was the discovery of Goro’s natural talent as an ace striker. (Source: ANN)
Ever since he was born, Baki Hanma has always known nothing but fighting—strengthening every single muscle and learning different techniques from various martial arts under the supervision of his mother, Emi Akezawa. He trains in order to prepare himself to face and eventually surpass his own father, Yuujirou Hanma, a man feared by the masses as the “Ogre” and deemed the strongest being in the world. However, when Baki realizes his mother’s techniques are no longer enough, he sets out to become stronger in his own way. Seeking out powerful opponents and forming unbreakable bonds with them, he continues to grow both body and his soul, as the clock continues to tick closer toward the inevitable showdown against his father… [Written by MAL Rewrite]
Despite being talented in various sports, Shunichi Domoto is not passionate about any of them in particular—that is, until he discovers the world of competitive yo-yo. It all begins when Shunichi’s friend, Beso Kimura, loses his yo-yo in a duel against the school bully, Benkei Musashimaru. Albeit inexperienced, Shunichi eventually agrees to help Beso retrieve his yo-yo. After practicing for three days, Shunichi challenges and unexpectedly defeats the relatively skilled Benkei. Shunichi’s win instills the belief that the yo-yo is easy to master, and that he is ultimately able to easily master anything he puts his mind to. However, after losing to the exceptionally gifted yo-yo player Seito Hojoin, Shinichi finds his ego shattered. As the humiliating loss ignites a spark in Shunichi, he decides to surpass Seito in Japan’s national Yo-yo Championship! [Written by MAL Rewrite]
Sequel to Grander Musashi. A young but experienced fisherman named Musashi Kazama and his two friends travel around the world in search of seven mysterious objects of fantastic power called “Legenders”, each one in the form of a fish. Legenders are said to grant anyone who catches them the power to change the world. Unfortunately, Musashi ends up competing with several other fishermen who share his ambition of capturing a Legender. (Source: ANN)