4Kids Entertainment Animes

Gol D. Roger was known as the “Pirate King,” the strongest and most infamous being to have sailed the Grand Line. The capture and execution of Roger by the World Government brought a change throughout the world. His last words before his death revealed the existence of the greatest treasure in the world, One Piece. It was this revelation that brought about the Grand Age of Pirates, men who dreamed of finding One Piece—which promises an unlimited amount of riches and fame—and quite possibly the pinnacle of glory and the title of the Pirate King. Enter Monkey D. Luffy, a 17-year-old boy who defies your standard definition of a pirate. Rather than the popular persona of a wicked, hardened, toothless pirate ransacking villages for fun, Luffy’s reason for being a pirate is one of pure wonder: the thought of an exciting adventure that leads him to intriguing people and ultimately, the promised treasure. Following in the footsteps of his childhood hero, Luffy and his crew travel across the Grand Line, experiencing crazy adventures, unveiling dark mysteries and battling strong enemies, all in order to reach the most coveted of all fortunes—One Piece. [Written by MAL Rewrite]
Gol D. Roger was known as the “Pirate King,” the strongest and most infamous being to have sailed the Grand Line. The capture and execution of Roger by the World Government brought a change throughout the world. His last words before his death revealed the existence of the greatest treasure in the world, One Piece. It was this revelation that brought about the Grand Age of Pirates, men who dreamed of finding One Piece—which promises an unlimited amount of riches and fame—and quite possibly the pinnacle of glory and the title of the Pirate King. Enter Monkey D. Luffy, a 17-year-old boy who defies your standard definition of a pirate. Rather than the popular persona of a wicked, hardened, toothless pirate ransacking villages for fun, Luffy’s reason for being a pirate is one of pure wonder: the thought of an exciting adventure that leads him to intriguing people and ultimately, the promised treasure. Following in the footsteps of his childhood hero, Luffy and his crew travel across the Grand Line, experiencing crazy adventures, unveiling dark mysteries and battling strong enemies, all in order to reach the most coveted of all fortunes—One Piece. [Written by MAL Rewrite]

Yuugi Mutou is a naïve and lonely high school student who is fascinated by games. While staying with his grandfather, the owner of a game shop, he comes across an ancient Egyption relic known as the “Millennium Puzzle.” Rumored to grant any wish to those who solve the Puzzle, Yuugi becomes determined to solve it to wish for some friends. After years of struggling, Yuugi manages to complete the puzzle and mysteriously finds that his wish has been fulfilled. Meanwhile, a new card game known as “Duel Monsters” starts rising in popularity. In this game, players called duelists fight against each other with “monsters” by using magic and trap cards to foil their opponent’s plans. Yuugi quickly becomes skilled at the game and lives a peaceful life with his newfound friends. However, Yuugi’s peace is short-lived. The undefeated duelist and egocentric billionaire Seto Kaiba suddenly abducts Yuugi’s grandfather, forcing him to duel against the rare “Blue Eyes White Dragon” card. Yuugi is thrown into a new world of fierce battles and the stakes continue to rise as dark forces interfere from the shadows. After unexpectedly defeating Kaiba with the help of his “other self”—the spirit of a nameless pharaoh—contained in the puzzle, he unofficially becomes the top duelist known as “The King of Games.” However, this new title will attract covetousness and Yuugi will have to use all his intelligence and willpower in order to protect what he holds the dearest to him. [Written by MAL Rewrite]
Yuugi Mutou is a naïve and lonely high school student who is fascinated by games. While staying with his grandfather, the owner of a game shop, he comes across an ancient Egyption relic known as the “Millennium Puzzle.” Rumored to grant any wish to those who solve the Puzzle, Yuugi becomes determined to solve it to wish for some friends. After years of struggling, Yuugi manages to complete the puzzle and mysteriously finds that his wish has been fulfilled. Meanwhile, a new card game known as “Duel Monsters” starts rising in popularity. In this game, players called duelists fight against each other with “monsters” by using magic and trap cards to foil their opponent’s plans. Yuugi quickly becomes skilled at the game and lives a peaceful life with his newfound friends. However, Yuugi’s peace is short-lived. The undefeated duelist and egocentric billionaire Seto Kaiba suddenly abducts Yuugi’s grandfather, forcing him to duel against the rare “Blue Eyes White Dragon” card. Yuugi is thrown into a new world of fierce battles and the stakes continue to rise as dark forces interfere from the shadows. After unexpectedly defeating Kaiba with the help of his “other self”—the spirit of a nameless pharaoh—contained in the puzzle, he unofficially becomes the top duelist known as “The King of Games.” However, this new title will attract covetousness and Yuugi will have to use all his intelligence and willpower in order to protect what he holds the dearest to him. [Written by MAL Rewrite]

This is the 6th Movie. Satoshi, Haruka, Takeshi, and Masato come upon the festival of the Wishing Star of Seven Nights. During their enjoyment, the legendary pokemon, Jirachi, decends from the heavens and befriends Masato. Jirachi, with the power to grant any wish, is sought after by many people wanting to claim its power. One man seeks to use its legendary power to revive an ancient pokemon known as Groudon, unaware of the dangers hidden within Jirachi’s powers (Source: ANN)
This is the 6th Movie. Satoshi, Haruka, Takeshi, and Masato come upon the festival of the Wishing Star of Seven Nights. During their enjoyment, the legendary pokemon, Jirachi, decends from the heavens and befriends Masato. Jirachi, with the power to grant any wish, is sought after by many people wanting to claim its power. One man seeks to use its legendary power to revive an ancient pokemon known as Groudon, unaware of the dangers hidden within Jirachi’s powers (Source: ANN)

A long time ago, the people of Camaron Palace found themselves on the brink of destruction. Fortunately, they escaped it when Sir Aaron, the True Guardian of Aura, saved them. He sacrificed himself to stop a war between kingdoms. From that day on, a tournament is held every year to commemorate his noble deed. Satoshi, a budding Pokémon trainer from Kanto, manages to win the latest tournament and is allowed to wield a staff said to have belonged to Sir Aaron himself. Lucario, the Aura Pokémon—who is also the servant of the True Guardian—emerges from the staff. However, remembering his last memory of his master abandoning him, Lucario runs away in confusion. Meanwhile, Pikachu, Satoshi’s companion, is abruptly taken by a Pokémon named Mew to the legendary Tree of Beginning. Only Lucario knows the way there, but he is unwilling to trust humans after his master’s betrayal. Even so, to save his partner, Satoshi and his companions must acquire all the help they need and travel to the Tree of Beginning, unfolding hidden truths from centuries ago. [Written by MAL Rewrite]
A long time ago, the people of Camaron Palace found themselves on the brink of destruction. Fortunately, they escaped it when Sir Aaron, the True Guardian of Aura, saved them. He sacrificed himself to stop a war between kingdoms. From that day on, a tournament is held every year to commemorate his noble deed. Satoshi, a budding Pokémon trainer from Kanto, manages to win the latest tournament and is allowed to wield a staff said to have belonged to Sir Aaron himself. Lucario, the Aura Pokémon—who is also the servant of the True Guardian—emerges from the staff. However, remembering his last memory of his master abandoning him, Lucario runs away in confusion. Meanwhile, Pikachu, Satoshi’s companion, is abruptly taken by a Pokémon named Mew to the legendary Tree of Beginning. Only Lucario knows the way there, but he is unwilling to trust humans after his master’s betrayal. Even so, to save his partner, Satoshi and his companions must acquire all the help they need and travel to the Tree of Beginning, unfolding hidden truths from centuries ago. [Written by MAL Rewrite]

While riding with Jack Atlas and Crow Hogan, Yuusei Fudou’s Stardust Dragon is captured by Paradox, a mysterious Turbo Duelist from the future, during a Turbo Duel and turned into a Sin Monster. With the help of the Crimson Dragon, Yuusei chases after Paradox as he enters a time slip, ending up in the past. During this time, Paradox duels against Jaden Yuki, who is still able to use the powers of Yubel and The Supreme King. However, by this time Paradox had also captured Cyber End Dragon and Rainbow Dragon and overwhelms Jaden. He is saved thanks to Yuusei and the Crimson Dragon. Jaden informs Yuusei of Paradox’s true intentions. By stealing various monsters from across time and turning them dark, he plans to kill Maximillion Pegasus, the creator of Duel Monsters, preventing the game from being created and causing the events of all three series to never happen. Yuusei and Jaden agree to pursue Paradox, which leads them to the past and causes a meeting with the King of Games, Yuugi Mutou. However, by the time Yuusei and Jaden arrive, Paradox had already attacked his time, supposedly killing both Pegasus and Yuugi’s grandpa, and had also managed to steal Blue-Eyes White Dragon and Red-Eyes Black Dragon. After explaining everything to Yuugi, he agrees to fight with Yuusei and Jaden against Paradox in the ultimate three-on-one duel to free the trapped monsters and save both the world and time itself before it’s too late. (Source: Wikipedia)
While riding with Jack Atlas and Crow Hogan, Yuusei Fudou’s Stardust Dragon is captured by Paradox, a mysterious Turbo Duelist from the future, during a Turbo Duel and turned into a Sin Monster. With the help of the Crimson Dragon, Yuusei chases after Paradox as he enters a time slip, ending up in the past. During this time, Paradox duels against Jaden Yuki, who is still able to use the powers of Yubel and The Supreme King. However, by this time Paradox had also captured Cyber End Dragon and Rainbow Dragon and overwhelms Jaden. He is saved thanks to Yuusei and the Crimson Dragon. Jaden informs Yuusei of Paradox’s true intentions. By stealing various monsters from across time and turning them dark, he plans to kill Maximillion Pegasus, the creator of Duel Monsters, preventing the game from being created and causing the events of all three series to never happen. Yuusei and Jaden agree to pursue Paradox, which leads them to the past and causes a meeting with the King of Games, Yuugi Mutou. However, by the time Yuusei and Jaden arrive, Paradox had already attacked his time, supposedly killing both Pegasus and Yuugi’s grandpa, and had also managed to steal Blue-Eyes White Dragon and Red-Eyes Black Dragon. After explaining everything to Yuugi, he agrees to fight with Yuusei and Jaden against Paradox in the ultimate three-on-one duel to free the trapped monsters and save both the world and time itself before it’s too late. (Source: Wikipedia)

Anubis, an ancient Egyptian evil that was defeated by Yugi’s alter ego centuries ago, has returned to exact revenge. Wielding the power of the Eighth Millennium Item, Anubis is determined to destroy Yugi and take over the world. (Source: ANN)
Anubis, an ancient Egyptian evil that was defeated by Yugi’s alter ego centuries ago, has returned to exact revenge. Wielding the power of the Eighth Millennium Item, Anubis is determined to destroy Yugi and take over the world. (Source: ANN)

Satoshi and his friends travel to LaRousse, where they meet a boy named Tooi who is afraid of Pokemon due to an incident that happened four years earlier. Meanwhile, Deoxys, a Pokemon from space, has reappeared, putting a barrier around the city and kidnapping people. Rayquaza, a Pokemon that lives in the atmosphere, comes to fight it. (Source: ANN)
Satoshi and his friends travel to LaRousse, where they meet a boy named Tooi who is afraid of Pokemon due to an incident that happened four years earlier. Meanwhile, Deoxys, a Pokemon from space, has reappeared, putting a barrier around the city and kidnapping people. Rayquaza, a Pokemon that lives in the atmosphere, comes to fight it. (Source: ANN)

Jesse, James and Meowth have just completed building a giant new Team Rocket headquarters, and will soon be hosting a grand gala to show it to the boss. Several Whismur Pokemon (with maracas in hand) have been enslaved to provide the entertainment of the evening, much to their dismay. However, when Pikachu, Torchic, Mudkip and the rest of the gang find their way into the base and to the jail cell of the Whismur, they know they need to free their comrades from captivity. During the impending escape attempt, both friend and foe alike can’t help but break out in group dances galore. (Source: IMDB)
Jesse, James and Meowth have just completed building a giant new Team Rocket headquarters, and will soon be hosting a grand gala to show it to the boss. Several Whismur Pokemon (with maracas in hand) have been enslaved to provide the entertainment of the evening, much to their dismay. However, when Pikachu, Torchic, Mudkip and the rest of the gang find their way into the base and to the jail cell of the Whismur, they know they need to free their comrades from captivity. During the impending escape attempt, both friend and foe alike can’t help but break out in group dances galore. (Source: IMDB)

Pikachu and some of the other pokemon camp out in the woods and help the Pichu brothers get on the train.
Pikachu and some of the other pokemon camp out in the woods and help the Pichu brothers get on the train.

As they continue their journey through the Johto region, Satoshi and his friends visit Altomare, an island city that hosts an annual racing event called the Pokémon Water Race. While Takeshi and Kasumi are enjoying themselves, strange things seem to be happening to Satoshi—he somehow loses the water race, sees some women attack a girl with their Pokémon, and despite them saving her, the girl later denies ever seeing Satoshi and Pikachu before! Fortunately for Satoshi, his confusion clears up as he learns that the girl he and Pikachu saved earlier was actually a Pokémon named Latias, who likes to disguise herself as her human friend, Kanon. Latias and another Pokémon, Latios, are known as the Eon Pokémon, as they inhabit and guard Altomare along with a mystical blue sphere called the Soul Dew. An ancient legend of Altomare is highly connected to the Eon Pokémon and the Soul Dew, and is well known among the locals—as well as among Latias’ earlier assailants, the thief sisters Zanner and Lyon. As the thieves attempt to capture both the Eon Pokémon and the Soul Dew, Satoshi is forced to act in order to stop them from bringing disaster to Altomare. [Written by MAL Rewrite]
As they continue their journey through the Johto region, Satoshi and his friends visit Altomare, an island city that hosts an annual racing event called the Pokémon Water Race. While Takeshi and Kasumi are enjoying themselves, strange things seem to be happening to Satoshi—he somehow loses the water race, sees some women attack a girl with their Pokémon, and despite them saving her, the girl later denies ever seeing Satoshi and Pikachu before! Fortunately for Satoshi, his confusion clears up as he learns that the girl he and Pikachu saved earlier was actually a Pokémon named Latias, who likes to disguise herself as her human friend, Kanon. Latias and another Pokémon, Latios, are known as the Eon Pokémon, as they inhabit and guard Altomare along with a mystical blue sphere called the Soul Dew. An ancient legend of Altomare is highly connected to the Eon Pokémon and the Soul Dew, and is well known among the locals—as well as among Latias’ earlier assailants, the thief sisters Zanner and Lyon. As the thieves attempt to capture both the Eon Pokémon and the Soul Dew, Satoshi is forced to act in order to stop them from bringing disaster to Altomare. [Written by MAL Rewrite]

In the bustling and futuristic city of Heartland, a young boy named Yuuma Tsukumo has a dream that everyone his age wants to achieve—earning the title of the greatest duelist! Sadly, due to his lackluster dueling skills, this dream is far from achievable. But when the school bully, Ryouga “Shark” Kamishiro, splits the key given to him by his father into two pieces, he inadvertently sets Yuuma on a collision course with his dream. Retaining one half of the key, Yuuma begins a duel with Shark, but soon realizes that his inexperienced skills are no match for him. In a sudden turn of events, Yuuma’s key repairs itself, and the “Door of Destiny” appears before him. Using the key to open it, Yuuma is greeted by an alien by the name of Astral—a being only he can see. The bewildered Yuuma soon learns that his memories have been divided into 100 “Number Cards,” all of which he must retrieve. However, he is also not the only one looking for them. Bombarded by these revelations, Yuuma, alongside Astral, must defend the world from the upcoming threats that loom over Heartland City—regardless of any divine intervention that may occur. [Written by MAL Rewrite]
In the bustling and futuristic city of Heartland, a young boy named Yuuma Tsukumo has a dream that everyone his age wants to achieve—earning the title of the greatest duelist! Sadly, due to his lackluster dueling skills, this dream is far from achievable. But when the school bully, Ryouga “Shark” Kamishiro, splits the key given to him by his father into two pieces, he inadvertently sets Yuuma on a collision course with his dream. Retaining one half of the key, Yuuma begins a duel with Shark, but soon realizes that his inexperienced skills are no match for him. In a sudden turn of events, Yuuma’s key repairs itself, and the “Door of Destiny” appears before him. Using the key to open it, Yuuma is greeted by an alien by the name of Astral—a being only he can see. The bewildered Yuuma soon learns that his memories have been divided into 100 “Number Cards,” all of which he must retrieve. However, he is also not the only one looking for them. Bombarded by these revelations, Yuuma, alongside Astral, must defend the world from the upcoming threats that loom over Heartland City—regardless of any divine intervention that may occur. [Written by MAL Rewrite]

Middle school students Nagisa Misumi and Honoka Yukishiro are the epitome of dissimilarity. Popular with their classmates, Nagisa is the school’s energetic star lacrosse player, while Honoka is the soft-spoken “Queen of Intelligence.” As unrelated as they may seem, Nagisa and Honoka live double lives as the “emissaries of light”: Cure Black and Cure White of Pretty Cure. With the assistance of two fairies, Mipple and Mepple, the girls fight against the Dotsuku Zone—an evil force that has invaded the Garden of Light. In order to prevent the Dotsuku Zone from taking over the Garden of Rainbows as well, the pair must work together to find seven Prism Stones and restore the Prism Hopish to drive out the vile forces. With strong foes standing in their way, Nagisa and Honoka learn to work together and harness their newfound powers in order to save the worlds from further ruin. [Written by MAL Rewrite]
Middle school students Nagisa Misumi and Honoka Yukishiro are the epitome of dissimilarity. Popular with their classmates, Nagisa is the school’s energetic star lacrosse player, while Honoka is the soft-spoken “Queen of Intelligence.” As unrelated as they may seem, Nagisa and Honoka live double lives as the “emissaries of light”: Cure Black and Cure White of Pretty Cure. With the assistance of two fairies, Mipple and Mepple, the girls fight against the Dotsuku Zone—an evil force that has invaded the Garden of Light. In order to prevent the Dotsuku Zone from taking over the Garden of Rainbows as well, the pair must work together to find seven Prism Stones and restore the Prism Hopish to drive out the vile forces. With strong foes standing in their way, Nagisa and Honoka learn to work together and harness their newfound powers in order to save the worlds from further ruin. [Written by MAL Rewrite]

In the world of Duel Monsters, a new generation of duelists await their turn to bid for the highest title: The King of Games. As an aspiring duelist, the happy-go-lucky Juudai Yuuki enrolls at the Duel Academy, a reputable institution tasked with nurturing these potential challengers. On his first day, however, Juudai’s laid back and careless attitude causes him to arrive late to his entrance exam. There, he stumbles upon a familiar figure who entrusts him the “Winged Kuriboh,” a card which becomes Judai’s new partner. Soon, he begins living as a duelist—but will destiny and darkness bend his reality into something beyond his imagination? Yu☆Gi☆Oh!: Duel Monsters GX follows the story of Juudai as he strives to fulfill his goal of becoming the next King of Games. As they are thrust into countless unprecedented circumstances, one thing is for sure for Juudai and his friends—there will never be a dull moment at the Duel Academy! [Written by MAL Rewrite]
In the world of Duel Monsters, a new generation of duelists await their turn to bid for the highest title: The King of Games. As an aspiring duelist, the happy-go-lucky Juudai Yuuki enrolls at the Duel Academy, a reputable institution tasked with nurturing these potential challengers. On his first day, however, Juudai’s laid back and careless attitude causes him to arrive late to his entrance exam. There, he stumbles upon a familiar figure who entrusts him the “Winged Kuriboh,” a card which becomes Judai’s new partner. Soon, he begins living as a duelist—but will destiny and darkness bend his reality into something beyond his imagination? Yu☆Gi☆Oh!: Duel Monsters GX follows the story of Juudai as he strives to fulfill his goal of becoming the next King of Games. As they are thrust into countless unprecedented circumstances, one thing is for sure for Juudai and his friends—there will never be a dull moment at the Duel Academy! [Written by MAL Rewrite]

Back on Sonic’s home planet, Eggman has collected all 7 of the Chaos Emeralds, and is about to have absolute power when Sonic interferes, causing an explosion that sends everyone from their world to Earth. Sonic and his friends team up with 12 year old Christopher Thorndyke to collect all the Chaos Emeralds and defeat the evil Dr. Eggman. (Source: ANN)
Back on Sonic’s home planet, Eggman has collected all 7 of the Chaos Emeralds, and is about to have absolute power when Sonic interferes, causing an explosion that sends everyone from their world to Earth. Sonic and his friends team up with 12 year old Christopher Thorndyke to collect all the Chaos Emeralds and defeat the evil Dr. Eggman. (Source: ANN)

Rick Wheeler was a police detective who got into a fatal car accident while pursuing the criminal Zoda. He was placed into artificial coldsleep for 150 years. Wheeler is brought back to life by Jody Summer and Dr. Stewart, who work with a group of good racers who try to keep prize money out of the hands of unsavory people like the Dark Million Organization run by Black Shadow and Deathborn.
Rick Wheeler was a police detective who got into a fatal car accident while pursuing the criminal Zoda. He was placed into artificial coldsleep for 150 years. Wheeler is brought back to life by Jody Summer and Dr. Stewart, who work with a group of good racers who try to keep prize money out of the hands of unsavory people like the Dark Million Organization run by Black Shadow and Deathborn.

Kinnikuman II Sei takes place several years after the events of the original Kinnikuman. Mantarou Kinniku is the 59th prince of Planet Kinniku and son of the renowned wrestler, King Suguru. Lazy, immature, and cowardly, Mantarou seems to have little in common with his heroic father. When a powerful group calling themselves the dMP threatens the Earth, only someone as powerful as Kinnikuman stands a chance against them. Not knowing the current whereabouts of the King, a plan is formed to have his son Mantarou take up the mantle. The idea of fighting super villains does not sit well with Mantarou, who initially runs away from his duty. He flees to Earth where he encounters Meat, his father’s old trainer. Despite Mantarou’s shortcomings, Meat sees King Suguru in him, and believes he can set the prince on the right path. Thus begins Mantarou’s journey to better himself and save the world.
Kinnikuman II Sei takes place several years after the events of the original Kinnikuman. Mantarou Kinniku is the 59th prince of Planet Kinniku and son of the renowned wrestler, King Suguru. Lazy, immature, and cowardly, Mantarou seems to have little in common with his heroic father. When a powerful group calling themselves the dMP threatens the Earth, only someone as powerful as Kinnikuman stands a chance against them. Not knowing the current whereabouts of the King, a plan is formed to have his son Mantarou take up the mantle. The idea of fighting super villains does not sit well with Mantarou, who initially runs away from his duty. He flees to Earth where he encounters Meat, his father’s old trainer. Despite Mantarou’s shortcomings, Meat sees King Suguru in him, and believes he can set the prince on the right path. Thus begins Mantarou’s journey to better himself and save the world.

Ichigo Momomiya expected her date with her crush, Masaya Aoyama, to have a more romantic ending than her falling asleep after she sees a vision of a cat entering her body. Things get even stranger when, the next day, she begins displaying cat-like behaviors such as an intense craving for fish. When Masaya is attacked by a monster, she discovers that she is able to transform into the cat-eared magical girl, Mew Ichigo. After she saves Masaya, two researchers named Ryou Shirogane and Keiichiro Akasaka approach her and reveal they had injected her with Iriomote Cat DNA in order to create a magical girl that can save the world from aliens. Ichigo is tasked with fighting these monsters, but saving the world proves to be just too much for Ichigo to handle by herself. Fortunately, she learns that there are four other girls just like her, and now, Ichigo must find them quickly before the aliens completely take over the planet. [Written by MAL Rewrite]
Ichigo Momomiya expected her date with her crush, Masaya Aoyama, to have a more romantic ending than her falling asleep after she sees a vision of a cat entering her body. Things get even stranger when, the next day, she begins displaying cat-like behaviors such as an intense craving for fish. When Masaya is attacked by a monster, she discovers that she is able to transform into the cat-eared magical girl, Mew Ichigo. After she saves Masaya, two researchers named Ryou Shirogane and Keiichiro Akasaka approach her and reveal they had injected her with Iriomote Cat DNA in order to create a magical girl that can save the world from aliens. Ichigo is tasked with fighting these monsters, but saving the world proves to be just too much for Ichigo to handle by herself. Fortunately, she learns that there are four other girls just like her, and now, Ichigo must find them quickly before the aliens completely take over the planet. [Written by MAL Rewrite]

A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta’s horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory. [Written by MAL Rewrite]
A battle is about to begin in Tokyo: the Shaman Fight, a tournament held every five hundred years where shaman—those who can command spirits—confront each other in combat. The victor of this contest becomes the Shaman King and the only one who is able to contact and control the Great Spirit, allowing them to reshape the world as they please through its immense power. During a late night walk, Manta Oyamada runs into his classmate, the carefree You Asakura, who invites him to come stargazing with some friends, who, to Manta’s horror, turn out to be ghosts from a local cemetery! However, the knowledge that Manta possesses—a rare sixth sense that allows Manta to see these spirits—endears the boy to You. So when You finds out that his new comrade has been beaten up by a local gang, he decides to avenge him with the help of Amidamaru, a samurai ghost whose tomb was broken by the gang leader. Soon Manta uncovers more about the world of spirits, including the Shaman Fight, in which his new friend You aims to claim victory. [Written by MAL Rewrite]

Pokémon are peculiar creatures with a vast array of different abilities and appearances; many people, known as Pokémon trainers, capture and train them, often with the intent of battling others. Young Satoshi has not only dreamed of becoming a Pokémon trainer but also a “Pokémon Master,” and on the arrival of his 10th birthday, he finally has a chance to make that dream a reality. Unfortunately for him, all three Pokémon available to beginning trainers have already been claimed and only Pikachu, a rebellious Electric-type Pokémon, remains. However, this chance encounter would mark the start of a lifelong friendship and an epic adventure! Setting off on a journey to become the very best, Satoshi and Pikachu travel across beautiful, sprawling regions with their friends Kasumi, a Water-type trainer, and Takeshi, a Rock-type trainer. But danger lurks around every corner. The infamous Team Rocket is always nearby, seeking to steal powerful Pokémon through nefarious schemes. It’ll be up to Satoshi and his friends to thwart their efforts as he also strives to earn the eight Pokémon Gym Badges he’ll need to challenge the Pokémon League, and eventually claim the title of Pokémon Master. [Written by MAL Rewrite]
Pokémon are peculiar creatures with a vast array of different abilities and appearances; many people, known as Pokémon trainers, capture and train them, often with the intent of battling others. Young Satoshi has not only dreamed of becoming a Pokémon trainer but also a “Pokémon Master,” and on the arrival of his 10th birthday, he finally has a chance to make that dream a reality. Unfortunately for him, all three Pokémon available to beginning trainers have already been claimed and only Pikachu, a rebellious Electric-type Pokémon, remains. However, this chance encounter would mark the start of a lifelong friendship and an epic adventure! Setting off on a journey to become the very best, Satoshi and Pikachu travel across beautiful, sprawling regions with their friends Kasumi, a Water-type trainer, and Takeshi, a Rock-type trainer. But danger lurks around every corner. The infamous Team Rocket is always nearby, seeking to steal powerful Pokémon through nefarious schemes. It’ll be up to Satoshi and his friends to thwart their efforts as he also strives to earn the eight Pokémon Gym Badges he’ll need to challenge the Pokémon League, and eventually claim the title of Pokémon Master. [Written by MAL Rewrite]

Yuusei Fudou is out to get back what was stolen from him. The world of dueling has evolved, with Riding Duels becoming the peak of entertainment for the residents of Neo Domino City. They are played on D-Wheels, a hybrid between Duel Disks and motorbikes. After the mechanically skilled Yuusei managed to build his own D-Wheel, his former friend Jack Atlas stole it alongside Yuusei’s best card, Stardust Dragon; ditching their decrepit hometown of Satellite, he escaped to Neo Domino City. In the two years since then, Jack has risen to the top of the dueling world, while Yuusei has been making preparations thanks to the help of his friends. With his new D-Wheel finished, he now sets off to Neo Domino City, his only goal to find Jack. Unbeknownst to either of them, there are far bigger things at stake than they can imagine, with puppeteers pulling the strings behind the scenes. [Written by MAL Rewrite]
Yuusei Fudou is out to get back what was stolen from him. The world of dueling has evolved, with Riding Duels becoming the peak of entertainment for the residents of Neo Domino City. They are played on D-Wheels, a hybrid between Duel Disks and motorbikes. After the mechanically skilled Yuusei managed to build his own D-Wheel, his former friend Jack Atlas stole it alongside Yuusei’s best card, Stardust Dragon; ditching their decrepit hometown of Satellite, he escaped to Neo Domino City. In the two years since then, Jack has risen to the top of the dueling world, while Yuusei has been making preparations thanks to the help of his friends. With his new D-Wheel finished, he now sets off to Neo Domino City, his only goal to find Jack. Unbeknownst to either of them, there are far bigger things at stake than they can imagine, with puppeteers pulling the strings behind the scenes. [Written by MAL Rewrite]
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