NIS America, Inc. Animes

Ohana Matsumae has been working at Kissui Inn as a waitress for a while now. However, she realizes that she is starting to lose her desire to sparkle, having grown accustomed to the routines of her job. As this was a desire she had when she first moved to the inn, the realization bothers her. While having Yuina Wakura—Ohana’s classmate, friend, and the daughter of rival Fukuya Inn’s owner—under her as an apprentice, Ohana stumbles upon some old archives that mention her mother, Satsuki. Ohana does not know much about her mother, but these archives could shed some light on her past. Besides learning more about her mother, it is business as usual at Kissui Inn—though with a couple of challenges to test Ohana and the staff of the inn. [Written by MAL Rewrite]
Ohana Matsumae has been working at Kissui Inn as a waitress for a while now. However, she realizes that she is starting to lose her desire to sparkle, having grown accustomed to the routines of her job. As this was a desire she had when she first moved to the inn, the realization bothers her. While having Yuina Wakura—Ohana’s classmate, friend, and the daughter of rival Fukuya Inn’s owner—under her as an apprentice, Ohana stumbles upon some old archives that mention her mother, Satsuki. Ohana does not know much about her mother, but these archives could shed some light on her past. Besides learning more about her mother, it is business as usual at Kissui Inn—though with a couple of challenges to test Ohana and the staff of the inn. [Written by MAL Rewrite]

Hot on the heels of the third year students’ graduation, μ’s is invited to New York in hopes of spreading the joy of school idols to other parts of the world. Due to the events of the recent Love Live!, μ’s has reached eminent stardom which results in crowds swarming them whenever they appear in public. With the increased attention, however, comes a difficult choice. Having yet to publicly announce the decision they came to regarding their future, the young members of μ’s are pushed to continue performing by rival group A-RISE, Otonokizaka High School, and even Love Live! itself. As leader, Honoka Kousaka is left wondering if the path they have chosen is truly for the best, as μ’s must re-evaluate their choices and come to a final decision on what they want for the future. Love Live! The School Idol Movie depicts the final chapter in μ’s story as the girls explore just what being an idol means to them as well as the bond that connects the nine of them together. [Written by MAL Rewrite]
Hot on the heels of the third year students’ graduation, μ’s is invited to New York in hopes of spreading the joy of school idols to other parts of the world. Due to the events of the recent Love Live!, μ’s has reached eminent stardom which results in crowds swarming them whenever they appear in public. With the increased attention, however, comes a difficult choice. Having yet to publicly announce the decision they came to regarding their future, the young members of μ’s are pushed to continue performing by rival group A-RISE, Otonokizaka High School, and even Love Live! itself. As leader, Honoka Kousaka is left wondering if the path they have chosen is truly for the best, as μ’s must re-evaluate their choices and come to a final decision on what they want for the future. Love Live! The School Idol Movie depicts the final chapter in μ’s story as the girls explore just what being an idol means to them as well as the bond that connects the nine of them together. [Written by MAL Rewrite]

The girls of the Amusement Club return in Yuru Yuri♪♪, finding new ways to make passing time even more enjoyable. Their members consist of the always energetic Kyouko Toshinou; calm and sensible Yui Funami; polite but often overlooked Akari Akaza; and Chinatsu Yoshikawa, who stumbled upon the others while looking for the Tea Ceremony Club. Together they are the Amusement Club, which has the deceptively simple task of keeping its members entertained. Along with the Student Council and the odd family member, they strive to enjoy their youth to the fullest. Whether it’s a trip to a hot spring or finishing overdue homework, their lives are never dull, and they will always find an excuse to spend time together. [Written by MAL Rewrite]
The girls of the Amusement Club return in Yuru Yuri♪♪, finding new ways to make passing time even more enjoyable. Their members consist of the always energetic Kyouko Toshinou; calm and sensible Yui Funami; polite but often overlooked Akari Akaza; and Chinatsu Yoshikawa, who stumbled upon the others while looking for the Tea Ceremony Club. Together they are the Amusement Club, which has the deceptively simple task of keeping its members entertained. Along with the Student Council and the odd family member, they strive to enjoy their youth to the fullest. Whether it’s a trip to a hot spring or finishing overdue homework, their lives are never dull, and they will always find an excuse to spend time together. [Written by MAL Rewrite]

In Kyokutei Bakin’s classic Japanese epic novel Nansou Satomi Hakkenden, eight samurai serve the Satomi clan during Japan’s tumultuous Sengoku (Warring States) era. The Edo-era samurai are the reincarnations of the spirits that Princess Fuse mothered with a dog named Yatsufusa. In Fuse Gansaku: Satomi Hakkenden, the female hunter Hamaji comes to her brother in order to hunt Fuse. Thus, the karmic cycle of retribution that began long ago with the Satomi family begins anew. (Source: ANN)
In Kyokutei Bakin’s classic Japanese epic novel Nansou Satomi Hakkenden, eight samurai serve the Satomi clan during Japan’s tumultuous Sengoku (Warring States) era. The Edo-era samurai are the reincarnations of the spirits that Princess Fuse mothered with a dog named Yatsufusa. In Fuse Gansaku: Satomi Hakkenden, the female hunter Hamaji comes to her brother in order to hunt Fuse. Thus, the karmic cycle of retribution that began long ago with the Satomi family begins anew. (Source: ANN)

The war between the Levamme Empire and the Amatsukami Imperium has been raging for years. In the midst of this struggle, the prince of the Levamme Empire declares his love for Juana del Moral and vows to end the war in one year, as part of his marriage proposal. When the Amatsukami catch wind of this, they assault the del Moral residence, targeting Juana’s life. As a last ditch effort to bring the prince his bride, the San Maltilia Airforce hires a mercenary of mixed blood—a bestado—to fly Juana to the Levamme capital in secret. The pilot, Charles, accepts the mission…but traversing an ocean alone, into enemy territory, proves a much more dangerous ordeal than anyone could have anticipated. (Source: NIS America)
The war between the Levamme Empire and the Amatsukami Imperium has been raging for years. In the midst of this struggle, the prince of the Levamme Empire declares his love for Juana del Moral and vows to end the war in one year, as part of his marriage proposal. When the Amatsukami catch wind of this, they assault the del Moral residence, targeting Juana’s life. As a last ditch effort to bring the prince his bride, the San Maltilia Airforce hires a mercenary of mixed blood—a bestado—to fly Juana to the Levamme capital in secret. The pilot, Charles, accepts the mission…but traversing an ocean alone, into enemy territory, proves a much more dangerous ordeal than anyone could have anticipated. (Source: NIS America)

In visual novels, an imaginary flag is defined as an event that serves as a turning point for the whole story. A player triggering the romance flag for a heroine will proceed to her route, or a death flag will signify that a certain character will die afterwards. High school student Souta Hatate can see these flags above a person’s head, and has the ability to bring them down to stop certain events from happening. Using this power, he has prevented other people’s deaths. But, after a past accident with him as a sole survivor, he ended up believing that only misfortune will befall those who are near him, and has refrained from making friends or having relationships ever since. However, everything starts to change after transferring to a new school. After toppling another death flag, his classmate Nanami Knight Bladefield notices his powers and tries to learn more about him, promising that she will remain at his side no matter what may happen. Thus begins Souta’s journey as he meets new friends and acquaintances while uncovering the mysteries of his ability… which might run deeper than what anyone expects. [Written by MAL Rewrite]
In visual novels, an imaginary flag is defined as an event that serves as a turning point for the whole story. A player triggering the romance flag for a heroine will proceed to her route, or a death flag will signify that a certain character will die afterwards. High school student Souta Hatate can see these flags above a person’s head, and has the ability to bring them down to stop certain events from happening. Using this power, he has prevented other people’s deaths. But, after a past accident with him as a sole survivor, he ended up believing that only misfortune will befall those who are near him, and has refrained from making friends or having relationships ever since. However, everything starts to change after transferring to a new school. After toppling another death flag, his classmate Nanami Knight Bladefield notices his powers and tries to learn more about him, promising that she will remain at his side no matter what may happen. Thus begins Souta’s journey as he meets new friends and acquaintances while uncovering the mysteries of his ability… which might run deeper than what anyone expects. [Written by MAL Rewrite]

Since childhood, Haruka Kotoura’s classmates have seen her as a creepy and monstrous person. This is due to her ability to read other people’s minds—the same ability that drove her parents away, leaving her alone with her grandfather. As a result, she has grown accustomed to the bitter treatment by the people around her, becoming completely cold and unsociable to others. However, everything starts to change when Haruka transfers to a new school. While most are off put by her as usual, she meets Yoshihisa Manabe, who finds her power astonishing. Yoshihisa then proceeds to befriend Haruka, promising to never leave her no matter what happens. Haruka’s new experiences of social belonging thus begin, meeting new friends and learning to open herself along the way. [Written by MAL Rewrite]
Since childhood, Haruka Kotoura’s classmates have seen her as a creepy and monstrous person. This is due to her ability to read other people’s minds—the same ability that drove her parents away, leaving her alone with her grandfather. As a result, she has grown accustomed to the bitter treatment by the people around her, becoming completely cold and unsociable to others. However, everything starts to change when Haruka transfers to a new school. While most are off put by her as usual, she meets Yoshihisa Manabe, who finds her power astonishing. Yoshihisa then proceeds to befriend Haruka, promising to never leave her no matter what happens. Haruka’s new experiences of social belonging thus begin, meeting new friends and learning to open herself along the way. [Written by MAL Rewrite]

Nyaruko still wants Mahiro, as does Hasuta. Kūko wants Nyaruko, but believes both Nyaruko’s and Mahiro’s “first time” belongs to her. Yoriko puts up with all of it and cheerfully runs the house where they all live. Mahiro just wants some sanity. He doesn’t want to be the love toy of a Nyarlathotepan, Cthughan, or a shots-like Hasturan. He may or may not hold out. (Source: ANN)
Nyaruko still wants Mahiro, as does Hasuta. Kūko wants Nyaruko, but believes both Nyaruko’s and Mahiro’s “first time” belongs to her. Yoriko puts up with all of it and cheerfully runs the house where they all live. Mahiro just wants some sanity. He doesn’t want to be the love toy of a Nyarlathotepan, Cthughan, or a shots-like Hasturan. He may or may not hold out. (Source: ANN)

When a friend asks Natsuki what high school club she’s going to join, she cheerfully responds “the go-home club” (meaning, she’s not going to join any of them). However, she soon realizes that this club actually exists at her high school, and she’s just expressed interest in joining it! Before she knows it, she ends up as one of the two new members of “the go-home club,” which is a small group of eccentric school girls. One of the girls likes fighting bears, while another is ridiculously rich. But what exactly constitutes the activities of “the go-home club”? (Source: MangaHelpers)
When a friend asks Natsuki what high school club she’s going to join, she cheerfully responds “the go-home club” (meaning, she’s not going to join any of them). However, she soon realizes that this club actually exists at her high school, and she’s just expressed interest in joining it! Before she knows it, she ends up as one of the two new members of “the go-home club,” which is a small group of eccentric school girls. One of the girls likes fighting bears, while another is ridiculously rich. But what exactly constitutes the activities of “the go-home club”? (Source: MangaHelpers)

Another college semester begins and the returning members of Genshiken attempt to recruit new club members. Three new members join the club, attracted by Ogiue’s BL drawings. She welcomes the new members but fears the club will become a “fujoshi” haven for yaoi fans and is getting a bit too far removed from its original purpose. (Source: ANN)
Another college semester begins and the returning members of Genshiken attempt to recruit new club members. Three new members join the club, attracted by Ogiue’s BL drawings. She welcomes the new members but fears the club will become a “fujoshi” haven for yaoi fans and is getting a bit too far removed from its original purpose. (Source: ANN)

Isanami, a young priestess of Izumo, is forced to watch as a group of evil ninja burn her temple to the ground and slaughter the people within, leaving her no choice but to flee into the forest to escape the same fate. By chance, she stumbles upon Saizou Kirigakure, a masterless ninja from the Iga school. The two travel to Ueda Castle to ask Yukimura Sanada for help. Isanami’s possession of a strange and devastating power is revealed, and Sanada readily agrees to help her, gathering ten brave warriors to Isanami’s side. Thus begins Brave 10, a story set in the Warring States period. It follows Saizou and Isanami’s journey throughout the war-laden lands in search of brave warriors to serve under Yukimura’s banner, each possessing powerful skills of their own. They’ll have to travel far and wide, all while trying to fend off those who would chase after the dark power that she possesses to make it their own.
Isanami, a young priestess of Izumo, is forced to watch as a group of evil ninja burn her temple to the ground and slaughter the people within, leaving her no choice but to flee into the forest to escape the same fate. By chance, she stumbles upon Saizou Kirigakure, a masterless ninja from the Iga school. The two travel to Ueda Castle to ask Yukimura Sanada for help. Isanami’s possession of a strange and devastating power is revealed, and Sanada readily agrees to help her, gathering ten brave warriors to Isanami’s side. Thus begins Brave 10, a story set in the Warring States period. It follows Saizou and Isanami’s journey throughout the war-laden lands in search of brave warriors to serve under Yukimura’s banner, each possessing powerful skills of their own. They’ll have to travel far and wide, all while trying to fend off those who would chase after the dark power that she possesses to make it their own.

Roaming the halls of the all-boys Sanada North High School are three close comrades: the eccentric ringleader with a hyperactive imagination Hidenori, the passionate Yoshitake, and the rational and prudent Tadakuni. Their lives are filled with giant robots, true love, and intense drama… in their colorful imaginations, at least. In reality, they are just an everyday trio of ordinary guys trying to pass the time, but who said everyday life couldn’t be interesting? Whether it’s an intricate RPG reenactment or an unexpected romantic encounter on the riverbank at sunset, Danshi Koukousei no Nichijou is rife with bizarre yet hilariously relatable situations that are anything but mundane. [Written by MAL Rewrite]
Roaming the halls of the all-boys Sanada North High School are three close comrades: the eccentric ringleader with a hyperactive imagination Hidenori, the passionate Yoshitake, and the rational and prudent Tadakuni. Their lives are filled with giant robots, true love, and intense drama… in their colorful imaginations, at least. In reality, they are just an everyday trio of ordinary guys trying to pass the time, but who said everyday life couldn’t be interesting? Whether it’s an intricate RPG reenactment or an unexpected romantic encounter on the riverbank at sunset, Danshi Koukousei no Nichijou is rife with bizarre yet hilariously relatable situations that are anything but mundane. [Written by MAL Rewrite]

Mahiro Yasaka is just an ordinary high school student, until one day he is suddenly attacked by a dangerous monster. Just when everything seems to be lost, he is saved by a silver-haired girl named Nyaruko, who claims to be the shape-shifting deity Nyarlathotep from horror author H. P. Lovecraft’s Cthulhu Mythos, sent by the Space Defense Agency to Earth. She explains to Mahiro that the creature chasing him was an alien called Nightgaunt, who had planned on abducting and selling him as a slave. After rescuing him from the alien, the Lovecraftian deity falls madly in love with Mahiro and forces herself into his household, much to his chagrin. Moreover, they are soon joined by two others from the fictional universe: Cthuko, a girl obsessed with Nyaruko, and Hasuta, a young boy easily mistaken for a beautiful female. Together, the three eccentric aliens protect Mahiro from the various extraterrestrial dangers that threaten both his and Earth’s well-being, all the while making his life a living hell. [Written by MAL Rewrite]
Mahiro Yasaka is just an ordinary high school student, until one day he is suddenly attacked by a dangerous monster. Just when everything seems to be lost, he is saved by a silver-haired girl named Nyaruko, who claims to be the shape-shifting deity Nyarlathotep from horror author H. P. Lovecraft’s Cthulhu Mythos, sent by the Space Defense Agency to Earth. She explains to Mahiro that the creature chasing him was an alien called Nightgaunt, who had planned on abducting and selling him as a slave. After rescuing him from the alien, the Lovecraftian deity falls madly in love with Mahiro and forces herself into his household, much to his chagrin. Moreover, they are soon joined by two others from the fictional universe: Cthuko, a girl obsessed with Nyaruko, and Hasuta, a young boy easily mistaken for a beautiful female. Together, the three eccentric aliens protect Mahiro from the various extraterrestrial dangers that threaten both his and Earth’s well-being, all the while making his life a living hell. [Written by MAL Rewrite]

Shizuku Mizutani is apathetic toward her classmates, only caring about her grades. However, her cold view of life begins to change when she meets Haru Yoshida, a violent troublemaker who stopped attending class after getting into a fight early in the school year. He is not much different from her, though—he too understands little about human nature and does not have any friends. Much to Shizuku’s surprise, he proclaims that she will be his friend and immediately confesses his feelings toward her upon meeting her. Because of her lack of friends and social interaction, Shizuku has a hard time understanding her relationship with Haru. But slowly, their friendship begins to progress, and she discovers that there is more to Haru than violence. She begins to develop feelings for him, but is unsure what kind of emotions she is experiencing. Together, Shizuku and Haru explore the true nature of their relationship and emotions. [Written by MAL Rewrite]
Shizuku Mizutani is apathetic toward her classmates, only caring about her grades. However, her cold view of life begins to change when she meets Haru Yoshida, a violent troublemaker who stopped attending class after getting into a fight early in the school year. He is not much different from her, though—he too understands little about human nature and does not have any friends. Much to Shizuku’s surprise, he proclaims that she will be his friend and immediately confesses his feelings toward her upon meeting her. Because of her lack of friends and social interaction, Shizuku has a hard time understanding her relationship with Haru. But slowly, their friendship begins to progress, and she discovers that there is more to Haru than violence. She begins to develop feelings for him, but is unsure what kind of emotions she is experiencing. Together, Shizuku and Haru explore the true nature of their relationship and emotions. [Written by MAL Rewrite]

After a year in grade school without her childhood friends, first year student Akari Akaza is finally reunited with second years Yui Funami and Kyouko Toshinou at their all-girls’ middle school. During the duo’s first year, Yui and Kyouko formed the “Amusement Club” which occupies the now nonexistent Tea Club’s room. Shortly after Akari joins, one of her fellow classmates, Chinatsu Yoshikawa, pays the trio a visit under the impression that they are the Tea Club; it is only once the three girls explain that the Tea Club has been disbanded that they can convince Chinatsu to join the Amusement Club—a group with no purpose other than to provide entertainment for its members. Based on the slice-of-life manga by Namori, Yuru Yuri is an eccentric comedy about a group of girls who spend their spare time drinking tea and fawning over each other, all while completely failing to even notice the supposed main character Akari amongst them. [Written by MAL Rewrite]
After a year in grade school without her childhood friends, first year student Akari Akaza is finally reunited with second years Yui Funami and Kyouko Toshinou at their all-girls’ middle school. During the duo’s first year, Yui and Kyouko formed the “Amusement Club” which occupies the now nonexistent Tea Club’s room. Shortly after Akari joins, one of her fellow classmates, Chinatsu Yoshikawa, pays the trio a visit under the impression that they are the Tea Club; it is only once the three girls explain that the Tea Club has been disbanded that they can convince Chinatsu to join the Amusement Club—a group with no purpose other than to provide entertainment for its members. Based on the slice-of-life manga by Namori, Yuru Yuri is an eccentric comedy about a group of girls who spend their spare time drinking tea and fawning over each other, all while completely failing to even notice the supposed main character Akari amongst them. [Written by MAL Rewrite]

Koyama Yuzu is running an antique shop. Mayu, a cat god (nekogami), is living off Yuzu and leads an idle life playing games. Lots of other gods visit Mayu and enjoy merrymaking. (Source: ANN)
Koyama Yuzu is running an antique shop. Mayu, a cat god (nekogami), is living off Yuzu and leads an idle life playing games. Lots of other gods visit Mayu and enjoy merrymaking. (Source: ANN)

Ohana Matsumae is an energetic and wild teenager residing in Tokyo with her carefree single mother. Abruptly, her mother decides to run away with her new boyfriend from debt collectors, forcing the young girl to fend for herself—as per her mother’s “rely only on yourself” philosophy—in rural Japan, where her cold grandmother runs a small inn. Driven to adapt to the tranquil lifestyle of the countryside, Ohana experiences and deals with the challenges of working as a maid, as well as meeting and making friends with enthralling people at her new school and the inn. [Written by MAL Rewrite]
Ohana Matsumae is an energetic and wild teenager residing in Tokyo with her carefree single mother. Abruptly, her mother decides to run away with her new boyfriend from debt collectors, forcing the young girl to fend for herself—as per her mother’s “rely only on yourself” philosophy—in rural Japan, where her cold grandmother runs a small inn. Driven to adapt to the tranquil lifestyle of the countryside, Ohana experiences and deals with the challenges of working as a maid, as well as meeting and making friends with enthralling people at her new school and the inn. [Written by MAL Rewrite]

Jinta Yadomi is peacefully living as a recluse, spending his days away from school and playing video games at home instead. One hot summer day, his childhood friend, Meiko “Menma” Honma, appears and pesters him to grant a forgotten wish. He pays her no mind, which annoys her, but he doesn’t really care. After all, Menma already died years ago. At first, Jinta thinks that he is merely hallucinating due to the summer heat, but he is later on convinced that what he sees truly is the ghost of Menma. Jinta and his group of childhood friends grew apart after her untimely death, but they are drawn together once more as they try to lay Menma’s spirit to rest. Re-living their pain and guilt, will they be able to find the strength to help not only Menma move on—but themselves as well? [Written by MAL Rewrite]
Jinta Yadomi is peacefully living as a recluse, spending his days away from school and playing video games at home instead. One hot summer day, his childhood friend, Meiko “Menma” Honma, appears and pesters him to grant a forgotten wish. He pays her no mind, which annoys her, but he doesn’t really care. After all, Menma already died years ago. At first, Jinta thinks that he is merely hallucinating due to the summer heat, but he is later on convinced that what he sees truly is the ghost of Menma. Jinta and his group of childhood friends grew apart after her untimely death, but they are drawn together once more as they try to lay Menma’s spirit to rest. Re-living their pain and guilt, will they be able to find the strength to help not only Menma move on—but themselves as well? [Written by MAL Rewrite]

Makoto Niwa meticulously tallies the amount of positive and negative youthful experiences he engages in as if to grade his own life. When his parents go overseas, he moves to a new town to live with his aunt, welcoming the change and ready for a fresh start. However, as ordinary as he had imagined his adolescence to be, he could never have taken the existence of an enigmatic long-lost cousin into account. Upon moving into his aunt’s house, he discovers the cousin he never knew about: Erio Touwa. Despite being Makoto’s age, she couldn’t be more different: Erio chooses to wrap herself in a futon all day rather than to go to school. She even claims to be an alien, and with a speech pattern and personality to back it up, any chance of Makoto’s dreamt-of normal life is instantly tossed out the window. As he meets a string of other eccentric girls in town, Makoto must face the possibility of seeing his youth points in the red. However, he might be surprised by how thrilling an abnormal youth can be. [Written by MAL Rewrite]
Makoto Niwa meticulously tallies the amount of positive and negative youthful experiences he engages in as if to grade his own life. When his parents go overseas, he moves to a new town to live with his aunt, welcoming the change and ready for a fresh start. However, as ordinary as he had imagined his adolescence to be, he could never have taken the existence of an enigmatic long-lost cousin into account. Upon moving into his aunt’s house, he discovers the cousin he never knew about: Erio Touwa. Despite being Makoto’s age, she couldn’t be more different: Erio chooses to wrap herself in a futon all day rather than to go to school. She even claims to be an alien, and with a speech pattern and personality to back it up, any chance of Makoto’s dreamt-of normal life is instantly tossed out the window. As he meets a string of other eccentric girls in town, Makoto must face the possibility of seeing his youth points in the red. However, he might be surprised by how thrilling an abnormal youth can be. [Written by MAL Rewrite]

Meet the Demon Patrol: a hotheaded demon prince; a sultry, half-naked ice princess; a lusty frog-demon spy; a talking wizard hat… and one little girl. This rag-tag group has been charged with the protection of Earth from a multitude of demons who would love nothing more than to bring their world crashing down around them. They’ll face off against a vengeful squid, a somnambulant kitty cat, a pot full of snakes, a night-stalking deciduous, a hater of crotches, and even a literal butthead! Descend into an unreality filled with pratfalls, lewd behavior, and enough obscure cultural jetsam to drown us all! (Source: NIS America)
Meet the Demon Patrol: a hotheaded demon prince; a sultry, half-naked ice princess; a lusty frog-demon spy; a talking wizard hat… and one little girl. This rag-tag group has been charged with the protection of Earth from a multitude of demons who would love nothing more than to bring their world crashing down around them. They’ll face off against a vengeful squid, a somnambulant kitty cat, a pot full of snakes, a night-stalking deciduous, a hater of crotches, and even a literal butthead! Descend into an unreality filled with pratfalls, lewd behavior, and enough obscure cultural jetsam to drown us all! (Source: NIS America)
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