Mag Garden Animes

Second season of Amanchu!.
Hashtags:Amanchu! Advance,あまんちゅ!~あどばんす~, Amanchu! 2
Second season of Amanchu!.
Hashtags:Amanchu! Advance,あまんちゅ!~あどばんす~, Amanchu! 2

Chise Hatori, a 15-year-old Japanese girl, was sold for five million pounds at an auction to a tall masked gentleman. Abandoned at a young age and ridiculed by her peers for her unconventional behavior, she was ready to give herself to any buyer if it meant having a place to go home to. In chains and on her way to an unknown fate, she hears whispers from robed men along her path, gossiping and complaining that such a buyer got his hands on a rare “Sleigh Beggy.” Ignoring the murmurs, the mysterious man leads the girl to a study, where he reveals himself to be Elias Ainsworth—a magus. After a brief confrontation and a bit of teleportation magic, the two open their eyes to Elias’ picturesque cottage in rural England. Greeted by fairies and surrounded by weird and wonderful beings upon her arrival, these events mark the beginning of Chise’s story as the apprentice and supposed bride of the ancient magus. [Written by MAL Rewrite]
Chise Hatori, a 15-year-old Japanese girl, was sold for five million pounds at an auction to a tall masked gentleman. Abandoned at a young age and ridiculed by her peers for her unconventional behavior, she was ready to give herself to any buyer if it meant having a place to go home to. In chains and on her way to an unknown fate, she hears whispers from robed men along her path, gossiping and complaining that such a buyer got his hands on a rare “Sleigh Beggy.” Ignoring the murmurs, the mysterious man leads the girl to a study, where he reveals himself to be Elias Ainsworth—a magus. After a brief confrontation and a bit of teleportation magic, the two open their eyes to Elias’ picturesque cottage in rural England. Greeted by fairies and surrounded by weird and wonderful beings upon her arrival, these events mark the beginning of Chise’s story as the apprentice and supposed bride of the ancient magus. [Written by MAL Rewrite]

Originally from a big city, Futaba Ooki spends most days cataloguing her life through pictures on her phone. Upon moving to a seaside town, she gazes out over the vast expanse of sea and quickly becomes captivated by its endless possibilities. Unbeknownst to Futaba, her quiet contemplation catches the attention of local diving enthusiast Hikari Kohinata. Finding herself in the same class as Futaba the next day, Hikari is drawn to her quiet and shy demeanor and affectionately nicknames her Teko, sparking a tender friendship. Struggling to adapt to the change of pace in her life, Futaba finds herself strung along by Hikari’s vast energy and passion for diving. Together, they join the school diving club, led by their homeroom teacher Mato Katori. With Hikari by her side, Futaba works to earn her diving certification while experiencing new friendships and possibilities. [Written by MAL Rewrite]
Originally from a big city, Futaba Ooki spends most days cataloguing her life through pictures on her phone. Upon moving to a seaside town, she gazes out over the vast expanse of sea and quickly becomes captivated by its endless possibilities. Unbeknownst to Futaba, her quiet contemplation catches the attention of local diving enthusiast Hikari Kohinata. Finding herself in the same class as Futaba the next day, Hikari is drawn to her quiet and shy demeanor and affectionately nicknames her Teko, sparking a tender friendship. Struggling to adapt to the change of pace in her life, Futaba finds herself strung along by Hikari’s vast energy and passion for diving. Together, they join the school diving club, led by their homeroom teacher Mato Katori. With Hikari by her side, Futaba works to earn her diving certification while experiencing new friendships and possibilities. [Written by MAL Rewrite]

In the 24th century on the planet Aqua, three girls—Akari Mizunashi, Alice Carroll, and Aika S. Granzchesta—continue to work hard toward achieving their goal of becoming Prima Undines: professional tour guide gondoliers. Luckily, the girls have the guidance of the three best Prima Undines in Neo-Venezia—Alicia Florence, Athena Glory, and Akira E. Ferrari—who are known as the “Water Fairies” in honor of their skill. With their help, the young apprentices train hard and work to overcome any situations that they find themselves in. Aria The Origination follows the hardships and daily lives of these three young girls, who are doing their best to improve as tour gondoliers in Neo-Venezia, a terraformed replica of Venice. [Written by MAL Rewrite]
In the 24th century on the planet Aqua, three girls—Akari Mizunashi, Alice Carroll, and Aika S. Granzchesta—continue to work hard toward achieving their goal of becoming Prima Undines: professional tour guide gondoliers. Luckily, the girls have the guidance of the three best Prima Undines in Neo-Venezia—Alicia Florence, Athena Glory, and Akira E. Ferrari—who are known as the “Water Fairies” in honor of their skill. With their help, the young apprentices train hard and work to overcome any situations that they find themselves in. Aria The Origination follows the hardships and daily lives of these three young girls, who are doing their best to improve as tour gondoliers in Neo-Venezia, a terraformed replica of Venice. [Written by MAL Rewrite]

To Sora Kajiwara, the world is full of wonderful and adorable things she wants to draw—cats being a popular object of her affection. Even though there are some things that can’t be captured with a pencil and paper, she still brings her sketchbook wherever she goes. Her love of drawing eventually leads her to join her school’s art club, despite her shy and childish personality. Just like herself, all of Sora’s fellow art club members have their own vivid imagination and personality to match. Through her interactions with the rest of the club, Sora begins to break out of her shell and see more of the world around her, taking every opportunity to sketch whatever is on her mind or in her heart. [Written by MAL Rewrite]
To Sora Kajiwara, the world is full of wonderful and adorable things she wants to draw—cats being a popular object of her affection. Even though there are some things that can’t be captured with a pencil and paper, she still brings her sketchbook wherever she goes. Her love of drawing eventually leads her to join her school’s art club, despite her shy and childish personality. Just like herself, all of Sora’s fellow art club members have their own vivid imagination and personality to match. Through her interactions with the rest of the club, Sora begins to break out of her shell and see more of the world around her, taking every opportunity to sketch whatever is on her mind or in her heart. [Written by MAL Rewrite]

About to enter junior high school, Karada Iokawa is a cheerful and reliable girl, who hates being treated as a child more than anything. After her parents’ deaths, her older brother, Hiro, comes back from studying abroad to take care of her. His ex-girlfriend Shouko Nogami, a composed yet sometimes childish and stubborn young woman, follows him to Japan in order to find out why he left her. Between the two girls, the atmosphere is tense, which eventually leads to Shouko calling Karada childish. Later, Karada stands before a shrine praying to grow up. Little does she know that the shrine wishing stone would grant her wish. As Karada grows older, at the same time, Shouko, who happens to be nearby, finds herself a child once again. With their ages now reversed, Shouko and Karada must come to terms with one another and ultimately themselves. [Written by MAL Rewrite]
About to enter junior high school, Karada Iokawa is a cheerful and reliable girl, who hates being treated as a child more than anything. After her parents’ deaths, her older brother, Hiro, comes back from studying abroad to take care of her. His ex-girlfriend Shouko Nogami, a composed yet sometimes childish and stubborn young woman, follows him to Japan in order to find out why he left her. Between the two girls, the atmosphere is tense, which eventually leads to Shouko calling Karada childish. Later, Karada stands before a shrine praying to grow up. Little does she know that the shrine wishing stone would grant her wish. As Karada grows older, at the same time, Shouko, who happens to be nearby, finds herself a child once again. With their ages now reversed, Shouko and Karada must come to terms with one another and ultimately themselves. [Written by MAL Rewrite]

Akari Mizunashi continues her training to become a Prima Undine (a professional tour guide gondolier) along with her friends Aika and Alice in the peaceful city of Neo Venezia. Despite the fact that these three girls are from competing companies, they are constantly together, learning more about how to become better tour guides and more about the mysteries of Neo Venezia. As the group continues to meet interesting and unforgettable people through their daily routines, they will also come closer to the secrets that make the enigmatic and ever beautiful city of Neo Venezia so warm and alive. Welcome back to Neo Venezia: the city where miracles can be created by hand. [Written by MAL Rewrite]
Akari Mizunashi continues her training to become a Prima Undine (a professional tour guide gondolier) along with her friends Aika and Alice in the peaceful city of Neo Venezia. Despite the fact that these three girls are from competing companies, they are constantly together, learning more about how to become better tour guides and more about the mysteries of Neo Venezia. As the group continues to meet interesting and unforgettable people through their daily routines, they will also come closer to the secrets that make the enigmatic and ever beautiful city of Neo Venezia so warm and alive. Welcome back to Neo Venezia: the city where miracles can be created by hand. [Written by MAL Rewrite]

On Filiel’s 15th birthday, she received her mother’s necklace as a memento from her obstinate astronomer father. Her common and tedious life was turned into a life of conspiracies. With her new life, many adventures await. (Source: ANN)
On Filiel’s 15th birthday, she received her mother’s necklace as a memento from her obstinate astronomer father. Her common and tedious life was turned into a life of conspiracies. With her new life, many adventures await. (Source: ANN)

Drift peacefully into Neo Venezia, a city on the planet Aqua (formerly known as Mars). By the 24th century, humans have found a way to colonize the previously uninhabitable planet. As futuristic as that sounds, Neo Venezia is still teeming with rustic beauty; gondolas on wide canals and waterways are the main mode of transportation. The city itself is a faithful replication of Manhome’s (the planet formerly known as Earth) Venice. To make sure that residents and tourists alike get the most from Neo Venezia’s many wonders, companies offering guided tours via gondola were formed, one of which is named Aria Company. This is the workplace of Akari Mizunashi, a free spirited teenager from Manhome who is now a novice Undine (the title given to tour guides). Join Akari as she becomes intimately acquainted with other Undine, tourists, Neo Venezia’s residents, and even the city itself, learning many valuable life lessons along the way, such as the wonderful truth that there are such things as manmade miracles. [Written by MAL Rewrite]
Drift peacefully into Neo Venezia, a city on the planet Aqua (formerly known as Mars). By the 24th century, humans have found a way to colonize the previously uninhabitable planet. As futuristic as that sounds, Neo Venezia is still teeming with rustic beauty; gondolas on wide canals and waterways are the main mode of transportation. The city itself is a faithful replication of Manhome’s (the planet formerly known as Earth) Venice. To make sure that residents and tourists alike get the most from Neo Venezia’s many wonders, companies offering guided tours via gondola were formed, one of which is named Aria Company. This is the workplace of Akari Mizunashi, a free spirited teenager from Manhome who is now a novice Undine (the title given to tour guides). Join Akari as she becomes intimately acquainted with other Undine, tourists, Neo Venezia’s residents, and even the city itself, learning many valuable life lessons along the way, such as the wonderful truth that there are such things as manmade miracles. [Written by MAL Rewrite]

Strange things are happening around the town of Suiten. The daughter of a priest begins to see strange visions, spirits have started to roam the mountains, and Tarou Komori is having unsettling dreams. Due to the trauma of being kidnapped 11 years ago, he has repressed most of the memories that could shed light on what really happened all those years ago. But they return in his sleep, combined with encounters beyond the realm of dreams. In Shinreigari: Ghost Hound, the supernatural and psychological collide, as three children struggle to face their demons and repair the breach between the spiritual and corporeal worlds. [Written by MAL Rewrite]
Strange things are happening around the town of Suiten. The daughter of a priest begins to see strange visions, spirits have started to roam the mountains, and Tarou Komori is having unsettling dreams. Due to the trauma of being kidnapped 11 years ago, he has repressed most of the memories that could shed light on what really happened all those years ago. But they return in his sleep, combined with encounters beyond the realm of dreams. In Shinreigari: Ghost Hound, the supernatural and psychological collide, as three children struggle to face their demons and repair the breach between the spiritual and corporeal worlds. [Written by MAL Rewrite]