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Ritsuka Tachibana. She lives a calm and unchanging life. Ritsuka’s older brother Lindo returns from studying abroad in the United Kingdom. Shikou Academy student council president Rem Kaginuki calls on the girl, and she begins having mysterious encounters with the student council members. Her life changed a little from that day, but Ritsuka expected nothing more. However, she comes home to find her mother collapsed with suspicious hooded men nearby. They were not human but devils, vampires, and exorcists seeking the Forbidden Grimoire. Ritsuka’s former daily life crumbles around her, and she finds herself slowly becoming attracted to Rem, who helps her in her predicament. On the other hand, confusion deepens with regard to her brother who carries a secret. Ritsuka is unsure what path to choose as she finds herself at the center of a love story. (Source: ANN)

Dreaming of becoming a hero and vanquishing the Demon King, Raul Chaser enters the Hero Training Program in pursuit of his ambition. However, when the Demon King is defeated and peace returns to the world, the Hero Training Program is suspended indefinitely, making it impossible for anyone to become a hero. Two years later, Raul reluctantly works at a small electronics store called Magic Shop Leon. Though the former hero-in-training is plagued by the mundanity of working in retail, everything changes with the arrival of a new hire. Appearing at first to be just a boy with good looks, “he” turns out to be a female demon by the name of Fino Bloodstone. She is not just any old demon either—Raul’s new coworker is in fact the daughter of the late Demon King! Handed the responsibility of training this eccentric new employee, Raul soon finds his life becoming livelier than it ever was before. [Written by MAL Rewrite]

The short film’s main character is a water spider who seems to have fallen in love with a water strider. Though she is scared of him at first, the water strider soon gets used to the presence of the spider. (Source: Wikipedia)

Ancient Japan is under attack by powerful beings called “Kamikui,” and it is up to the “Oni” and his band of eight beautiful female warriors to stop them. Each of these girls have unique skills, abilities, and personalities. They partner themselves with the Oni, Jin, to stop the miasma of darkness sweeping across Japan. Onigiri follows the escapades of Jin and his merry companions as they strengthen their bonds and fend off the demonic invasion. [Written by MAL Rewrite]

Upon the creation of marble launching machines known as B-Daman, people started to participate in the competitive sport B-DaBattles. However, B-Daman contain hidden powers which enhance marble shooting that can be misused for combative purposes. One night, a certain object residing behind the walls of a restaurant calls upon Yamato Daiwa—a boy raised by cats. Yamato has been having visions of the object which resembles a machine familiar to everyone. Little does he know, hidden behind the walls is not a mere machine, but the fate of the world. [Written by MAL Rewrite]

Suzume, a 17-year-old girl who lives in a quiet town in Kyushu, encounters a traveling young man who tells her “I’m looking for a door.” She follows after him and discovers a weathered door in the ruins in the mountains, as if it were the only thing left standing from a collapse. As if drawn by something, Suzume reaches for the door… Before long, doors begin to open one after another in various parts of Japan. As disasters come from the far side of the doors, the open doors must be closed. The stars, the setting sun, and the morning sky—in that place she wandered into, there was a sky that seemingly blended all of time together. Guided by the mysterious doors, Suzume’s “door-locking journey” begins. (Source: MAL News)

Hourai is a mysterious island that appears for a limited period once every 50 years. Some say that the isle holds the secret of eternal youth; others believe that it brings disaster to their land. When Inuyasha’s group saves a half-demon child from being hunted by a monstrous creature, they learn that her name is Ai and that she fled from Hourai. Surprisingly, the girl is an acquaintance of Inuyasha and begs him to rescue her friends, who are being held prisoner by vicious demons calling themselves the Four War Gods—an enemy Inuyasha remembers well. Upon reaching Hourai, Ai’s guests are horrified to discover that only a handful of orphans still inhabit the island and are destined to become sacrifices to increase the Four War Gods’ powers. Furthermore, the victims bear their oppressors’ enchanted mark, which prevents them from escaping. Defeating the four demons remains Inuyasha’s most viable option, but their superiority in strength will require daring initiatives achievable only by the group’s combined teamwork. [Written by MAL Rewrite]

Third-grader Himeno moves to a huge mansion in the country. However, she soon finds out it’s a ninja house! The ninjas Akamaki, Aomaki, and Kiiromaki mistake Himeno for a princess and begin solving problems for her with their own unique skills. But that is not the full extent of their powers! When Aomaki and Kiiromaki combine, they form Midorimaki. Similarly, when Akamaki and Aomaki combine, they form Murasakimaki; and when Akamaki and Kiiromaki combine, they form Daidaimaki. Life with these colorful ninjas has only begun when they discover a large tornado heading for the mansion. What will happen to Himeno’s family? Can the colorful ninjas protect Himeno? (Source: MAL News)

Despite her supposed ineptitude with regular magic, Princess Anisphia defies the aristocracy’s expectations by developing “magicology,” a unique magical theory based on memories from her past life. One day, she witnesses the brilliant noblewoman Euphyllia unjustly stripped of her title as the kingdom’s next monarch. That’s when Anisphia concocts a plan to help Euphyllia regain her good name-which somehow involves them living together and researching magic! Little do these two ladies know, however, that their chance encounter will alter not only their own futures, but those of the kingdom…and the entire world!

In order to prevent the catastrophe called the Grand Fall, Rid Hershel and his companions Farah, Keel and Meredy have obtained the three Greater Spirits (“Craymels” in the game version) of Inferia. En route to Mount Farlos, Rid is kidnapped by the bounty hunter Marone Blucarno, and the party is compelled to head to Belcarnu, an archipelago far from the major cities of Inferia. A series of adventures forces them to remain on the islands, where a more immediate threat to Inferia sleeps. (Source: ANN)

High schoolers Mio Miyamasu and Arata Kishimo are childhood friends. Mio harbors feelings for Arata, but she lacks the courage to express them. Even when her friend Madoka asks if she is in love with Arata, Mio reluctantly declines and encourages her friend to pursue her own feelings for him instead. Later, while Mio and Arata visit a fortune-teller, the boy notices a strange phenomenon and tries to drag Mio out of the shop—much to her annoyance. As Mio begins to question her relationship with Arata, an argument erupts between them. That night, feeling guilty for what had occurred, Mio ventures into the rain to apologize to Arata and make her feelings clear. However, an accident along the way turns Mio’s world upside down. [Written by MAL Rewrite]

This series continues the adventures of Katta Kirifuda, Bucyake and Yohdel throughout the school season. They meet new classmates such as Leo to duel against. (Source: Duel Masters Wikia)

Life in the bustling city of Orario is never dull, especially for Bell Cranel, a naïve young man who hopes to become the greatest adventurer in the land. After a chance encounter with the lonely goddess, Hestia, his dreams become a little closer to reality. With her support, Bell embarks on a fantastic quest as he ventures deep within the city’s monster-filled catacombs, known only as the “Dungeon.” Death lurks around every corner in the cavernous depths of this terrifying labyrinth, and a mysterious power moves amidst the shadows. Even on the surface, survival is a hard-earned privilege. Indeed, nothing is ever certain in a world where gods and humans live and work together, especially when they often struggle to get along. One thing is for sure, though: a myriad of blunders, triumphs and friendships awaits the dauntlessly optimistic protagonist of this herculean tale. [Written by MAL Rewrite]

With its armies sweeping across the continent, the Empire seems unstoppable. After securing victory over the remnants of the Republic’s army, the Empire’s ultimate victory is finally within reach. However, dark clouds are gathering in the East. The communist-led Russy Federation is mustering troops on its western border, preparing to enter the war. Supported by a detachment of Allied volunteer magicians—among whom is Mary Sioux, the daughter of a soldier killed by Tanya Degurechaff—the Federation is determined to spread the communist creed and bring the Empire to its knees. Meanwhile, Tanya and her battalion return to the imperial capital from the southern front. Upon their arrival, they are tasked with investigating troop movements on the border with the Federation. Any escalation of violence at this point may lead to new conflicts, plunging the world into a devastating global war. Will the Empire eventually emerge victorious from its struggle, or will it crumble in the face of superior enemies and radically different ideologies? [Written by MAL Rewrite]


Louise Françoise Le Blanc de La Vallière is a self-absorbed mage in a world of wands, cloaks, and royalty. Although she studies at Tristain Academy, a prestigious school for magicians, she has a major problem: Louise is unable to cast magic properly, earning her the nickname of “Louise the Zero” from her classmates. When the first year students are required to perform a summoning ritual, Louise’s summoning results in a catastrophic explosion! Everyone deems this to be yet another failure, but when the smoke clears, a boy named Saito Hiraga appears. Now Louise’s familiar, Saito is treated as a slave, forced to clean her clothes and eat off the ground. But when an unfamiliar brand is found etched on Saito’s hand from the summoning ritual, it is believed to be the mark of a powerful familiar named Gandalfr. Wild, adventurous, and explosive, Zero no Tsukaima follows Saito as he comes to terms with his new life and as Louise proves that there is more to her than her nickname suggests. [Written by MAL Rewrite]

Sho liked MTB very much and he always practiced at the practice field, “X-Zone”, with his friends, Takumi and Makoto. Takumi was a good mechanic and Makoto was a competitive girl rider. One day, he was challenged by a MTB team, “Shark Tooth”, of Samejima brothers’ betting the X-Zone. For Sho, X-Zone was a memorable place where he had spent days with his dead father, and he couldn’t lose the game. The day came, and during the race with the leader of Shark Tooth, black smoke suddenly covered around, and they were sent to another world. When he came to, he found Kakeru, Makoto, and his MTB, “Flame Caesar”, were also there. While they were wondering what had happened, MTB riders came. They challenged Sho to a MTB bout. They said Sho had to collect 10 pieces of emblems by winning MTB bout, “Idaten Battle”. This is how Sho came down to compete in Idaten Battle at various courses, such as, volcanos, ruins, deserts, snowy montains, and grave yards. Whether will show win the race to come back to his world?

The story begins in Anpanman World, where everybody is bustling around, getting ready for the annual Star Festival. On that day, an egg emerges from Baikinman’s garbage box, and when it hatches, a mysterious boy named Kurun emerges from within. Though Kurun does not know where he came from, he spends his days having fun with everybody. But one day, black stars begin raining down. Anpanman thinks that something suspicious might be occurring at the Star of Life, and he heads there. (Source: ANN)