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After watching a volleyball match on TV where the “Little Giant” of Karasuno High School helps his team secure a hard-fought victory, young and impressionable Shouyou Hinata begins to play the sport in hopes that he too can soar high one day. Now enrolled at the same school as his idol, he attempts to join the volleyball team despite his short stature. Unfortunately, upon his arrival, Hinata locks eyes with “King of the Court” Tobio Kageyama—a genius setter whom he had once suffered a bitter defeat to in middle school. Their unfriendly introduction and subsequent rivalry forces the rest of the Karasuno team to bar both of them from joining the club until they can learn to work together as teammates. Though reluctant to cooperate, their desire to play volleyball causes them to return with a proposal that will show the other members that they are capable of teamwork. As the two freshmen form an odd setter-and-ace relationship, an old rival school invites Karasuno for practice matches, reigniting competition between the two schools once more. [Written by MAL Rewrite]
14-year-old Nozomi Onda has only one thing on her mind: playing beautiful soccer. There’s just one problem: no matter how much she longs to participate in official matches, she’d have physically superior boys as opponents. But when a boy from her past confronts her on the street, she decides she can’t wait any longer. (Source: Kodansha Comics)
Unable to achieve the desired results on the first and second days of the Inter-High competition, members of the Souhoku High Bicycle Racing Club use their frustration as motivation to perform better on the final day of the race. However, it is easier said than done as they are up against the overwhelming talent of Hakone Academy and the shrewd strategies of Kyoto Fushimi High.
Despite the challenge, Souhoku members are not disheartened by the obstacles that they need to overcome. After all, no matter what their opponents try, Souhoku will have the last laugh as long as they are the first to cross the finish line.
Hashtags: Yowamushi Pedal: Limit Break, 弱虫ペダル LIMIT BREAK,Yowamushi Pedal 5th Season, Yowapeda 5th Season
Second season of the Yowamushi Pedal series.
Despite being talented in various sports, Shunichi Domoto is not passionate about any of them in particular—that is, until he discovers the world of competitive yo-yo. It all begins when Shunichi’s friend, Beso Kimura, loses his yo-yo in a duel against the school bully, Benkei Musashimaru. Albeit inexperienced, Shunichi eventually agrees to help Beso retrieve his yo-yo. After practicing for three days, Shunichi challenges and unexpectedly defeats the relatively skilled Benkei. Shunichi’s win instills the belief that the yo-yo is easy to master, and that he is ultimately able to easily master anything he puts his mind to. However, after losing to the exceptionally gifted yo-yo player Seito Hojoin, Shinichi finds his ego shattered. As the humiliating loss ignites a spark in Shunichi, he decides to surpass Seito in Japan’s national Yo-yo Championship! [Written by MAL Rewrite]
Gorou Honda has finally returned to Mifune East Junior High School, surprising his friends upon arrival. Now, Gorou is once again surrounded by those he holds closest, and he strives to continue playing and enjoying the game he loves most. However, things do not go as planned, as Gorou is reminded of the harsh realities of baseball as he copes with an injury he sustained while playing baseball at Hitaka Little. Between new rivals, old friends, and mending broken relationships, Gorou must overcome challenges he has never faced before. His goal of attending elite baseball high school Kaido may not be far from his reach, but complicated circumstances may stop him in his tracks once again. How will he deal with the immense pressures of the game? And will he ever be able to find the type of baseball he loves most? [Written by MAL Rewrite]
After one last tournament and an embarrassing loss in the final round, Michi decides to call it quits on the sport of judo. Between high school social activities and entrance exams, she’ll have no time to compete in the martial art she loves most, but putting aside old hobbies is a normal part of growing up. Still, the love of judo lingers—and it comes back full force when she meets her new classmate Towa, the girl who bested Michi in her final match! Towa wants to form a judo club at their school, but she’ll need new members to get it up and running. United by their love of judo, they’ll throw in their passions into the ring together and score ippon again!
Mou Ippon!, もういっぽん！, “Ippon” again!
Protagonist Minato Narumiya has reignited his passion for kyudo, the Japanese martial art of archery. Along with his friends in the school kyudo club, he returns for an all-new second season and feature-length film of Kyoto Animation’s beloved Tsurune.
Ryouma Echizen is one of 50 nationally ranked middle school tennis players to receive an invitation for the Japan U-17 tennis training camp. Previously open only to high school players, the exclusive regiment trains the best players in the country for the upcoming U-17 World Cup. The high schoolers are not pleased that these middle schoolers are allowed into the camp, but the middle schoolers easily overwhelm them before they are halted by the coaches. The rules of the camp are soon explained: the players are split into one of 16 courts based on skill, with the best players occupying Court 1. Players move up and down courts based on “shuffle matches” that occur before practice begins each day. In anticipation of a game, the middle schoolers are asked to pair up with one another, only to find out that they would not be playing doubles with their partners. Instead, they are pitted against each other in a tiebreaker-style game. The winner of the match would be allowed to stay to further develop their skills whereas the loser would be sent home. For the sake of tennis, friendships and camaraderie are all put on the line. As the fierce competition between the middle and high schoolers persists, the situations they find themselves in goes deeper than just playing to remain in the camp. [Written by MAL Rewrite]
Rin Matsuoka’s childhood friend, Sousuke Yamazaki, has recently transferred to Samezuka Academy. Upon their reunion, the two reminisce about their childhood days and reaffirm their wish to swim together. Now with Rin, Sousuke, Captain Mikoshiba’s younger brother Momotarou Mikoshiba, and hard-working Aiichirou Nitori, the Samezuka relay team is formed, and their friendship deepens. However, as tournaments, races, and training go on, the reason for Sousuke’s sudden return begins to trouble him and affect his swimming. Noticing Sousuke’s change, Rin pushes to uncover what is holding him back. [Written by MAL Rewrite]
Third-year junior high schooler Manaka Mizusawa is tasked by her teacher to put a poster up about a trial ice hockey class sponsored by the Dream Monkeys, their city’s local professional team. Interested in attending the class herself, Manaka also persuades her younger sister Ayaka and her clubmates Kaoruko Yanagida and Mami Ono to join her. When the four gather at the gymnasium where the tutorial is held, they meet fellow third-year students Riko Saginuma and Naomi Takagi. As the girls practice their hearts out, their fascination for the sport increases, motivating them to play on a competitive level. Wanting to experience the unique and exciting memories that ice hockey can offer, the girls gradually form a team that has the potential to reach the top. [Written by MAL Rewrite]
Hashtags : Puraore! Pride of Orange, プラオレ！～PRIDE OF ORANGE～
Daigo, the son of renowned baseball player Gorou Shigeno, believes he has to live up to his father’s name by becoming an all-star player himself. With great dreams, as soon as he reaches fourth-grade, he promptly joins the same little league baseball team his dad played on, the Mifune Dolphins. However, things don’t go as planned. After only the first couple of practices, Daigo’s lack of talent and inherent baseball sense shows, and his confidence is crushed. Unable to bear the pressure of living up to his father, a baseball prodigy, he quits the team in less than a year.
Two years later, now in sixth-grade, a transfer student joins Daigo’s class. This student turns out to be Hikaru, the son of Gorou’s lifelong friend and fellow baseball star, Toshiya Satou. One day, Daigo’s mother receives a call from the Dolphins requesting players for a game, so she forces Daigo to attend. To Daigo’s surprise, he finds Hikaru there. Even more shocking is that despite his father’s occupation, Hikaru has never played baseball before!
Unlike Daigo, though, Hikaru immediately picks up the game demonstrating excellent performance. Needless to say, Daigo and Hikaru are polar opposites of each other. But this friction will inevitably thrust both of these inexperienced children into the world their fathers cherish—the world of baseball.
[Written by MAL Rewrite]
Major 2nd, メジャーセカンド
As technology advanced, humanity gradually colonized the entire solar system, occupying planetary facilities from Mercury to Pluto. This results in a large-scale athletic tournament, the “Daiundoukai,” where several aspiring female athletes from all around the solar system compete. The winner of the tournament is crowned the “Cosmo Beauty,” obtaining a queenlike status. When outgoing potato farmer Kanata Akehoshi was a child, she witnessed a meteor-like object falling from the sky, crashing in a nearby forest. When she came to investigate the wreckage, she saw a damaged spaceship and a girl who seemed to have been in it weakened by the impact. The girl gave Kanata two wristbands, alongside a request that Kanata join the Daiundoukai and become the Cosmo Beauty. Kanata obliged, but before she could ask for the girl’s name, she mysteriously disappeared—leaving nothing,not even the crater caused by the crash. Since then, Kanata has devoted herself to training, aiming to fulfill her promise. After winning the qualifying round to represent the planet Earth, Kanata goes to the University Satellite—an institution where she and other candidates study to prepare themselves for the upcoming competition. There, she meets and befriends her fellow competitors, helping them get along with each other to perform better in the games. As Kanata grows closer to the coveted title, so do her chances of meeting the girl who changed her fate—and she discovers an underlying mystery behind the Daiundoukai along the way. [Written by MAL Rewrite]
Hashtags : Battle Athletes Victory ReSTART!, Battle Athletess Daiundoukai ReSTART!, バトルアスリーテス 大運動会ReSTART!
After the victory against Aoba Jousai High, Karasuno High School, once called “a fallen powerhouse, a crow that can’t fly,” has finally reached the climax of the heated Spring tournament. Now, to advance to nationals, the Karasuno team has to defeat the powerhouse Shiratorizawa Academy. Karasuno’s greatest hurdle is their adversary’s ace, Wakatoshi Ushijima, the number one player in the Miyagi Prefecture, and one of the country’s top three aces. Only the strongest team will make it to the national tournament. Since this match is the third-year players’ last chance to qualify for nationals, Karasuno has to use everything they learned during the training camp and prior matches to attain victory. Filled with restlessness and excitement, both teams are determined to come out on top in the third season of Haikyuu!!. [Written by MAL Rewrite]
At the request of his father, tennis prodigy Ryouma Echizen has returned from America and is ready to take the Japanese tennis scene by storm. Aiming to become the best tennis player in the country, he enrolls in Seishun Academy—home to one of the best middle school tennis teams in Japan. After Ryouma catches the captain’s eye, he finds himself playing for a spot on the starting lineup in the intra-school ranking matches despite only being a freshman. Due to his age, the rest of the Seishun Boys’ Tennis Team are initially reluctant to accept him, but his skill and determination convinces them to let him in. Armed with their new “super rookie,” Seishun sets out to claim a spot in the National Tournament, hoping to take the coveted title for themselves. In order to do so, the team must qualify by playing through the Tokyo Prefectural and Kanto Regionals. Yet, the road ahead of them is shared by a plethora of strong schools, each playing tennis in unique ways for their own reasons. Ryouma and his teammates must learn to cooperate if they want to become the champions they aspire to be. [Written by MAL Rewrite]
In the near future, the sports world is dominated by Neo Wrestling, a new spectacle in which Metal Fighters challenge each other to be named champion. The story follows the girls of the Pretty Four; Miku, Ginko, Sayaka, and Nana, as they face off against the current champions, Team Sapphire. With a burnt out drunk named Eiichi Suo for a coach the girls must not only contend with problems in the arena but also unforseen circumstances that arise in day to day life. Only through protecting their friends, understanding their enemies, and eventually challenging their idol Aquamarine, can Miku and the girls understand Eiichi’s purpose and the shady secrets behind Neo Wrestling. (Source: ANN)
Virtual Reality and the arrival of Circlet Technology has changed people’s lives. A new competitive electronic sport called Circlet Bout emerges, and schools duel to determine the strongest Circlet Bout Club and player. One day, Yuuka Sasaki gets mistaken for a challenger and battles against Chikage Fujimura, the best player in Japan, tying the intense fight despite her inexperience. These events lead to her passion for the sport, deciding to become a Circlet Bout player. Two years later, Yuuka moves to Tokyo and enrolls in Union School, a place where she can practice and pursue her dream of fighting Chikage again. After her arrival at the Union School, she discovers the club closed. Now her first goal is to help the athletic Miyuki Kasahara and club manager Ayumu Aizawa reopen Union’s Circle Bout Club and return it to its former glory. [Written by MAL Rewrite]
Hashtags: Circlet Princess, CIRCLET PRINCESS（サークレット・プリンセス）
Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru’s agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly.
However, Haiji reveals a secret during Kakeru’s welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji’s ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden?
[Written by MAL Rewrite]