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Second season of Super Lovers.

Two years ago, Junichi Tachibana had a date on Christmas Eve but was stood up instead. Since then, he has had a hard time showing others his true feelings in fear of being rejected again. However, as luck would have it, Junichi may have a second chance at love when he meets several girls whom he becomes romantically interested in: Haruka Morishima, the energetic and popular upperclassman with a love for cute things; Kaoru Tanamachi, his childhood friend who harbors secret feelings for him; Sae Nakata, the timid transfer student who is shy around men; Ai Nanasaki, a girl on the swim team who has a bad first impression of Junichi; Rihoko Sakurai, a childhood friend with a love for sweets; and Tsukasa Ayatsuji, a seemingly perfect class representative who has a hidden dark side. As Christmas Eve approaches, Junichi can only hope that this will be the year he will finally spend the holidays with the one he truly loves. [Written by MAL Rewrite]

For many girls in N-City, playing the popular social role-playing game Magical Girl Raising Project is as close as they could come to being a real magical girl. However, for some rare players, that dream can become a reality. One such girl is Koyuki Himekawa, who receives a notification one night that she has been selected to become a magical girl, her in-game avatar Snow White. As Koyuki and other chosen players in the city begin helping those in need, they all receive yet another notification: the admins have decided that they want to reduce the number of magical girls. Whoever collects the least amount of Magical Candies—which are awarded for their magical girl activities—in their competition each week will lose their powers. But when a real-world tragedy happens to the first player that drops out, they are shown the repercussions of losing their abilities. As more participants inevitably lose the competition and more twisted rules are added, the girls soon realize that their “contest” is actually a desperate fight for survival. [Written by MAL Rewrite]

Saito Hiraga and Louise Françoise Le Blanc de La Vallière go on the offensive after the events of Zero no Tsukaima: Princesses no Rondo. Together, they face off against King Joseph in the Holy City of Romalia with the help of two others who control the power of the “void.” But in the midst of the many conflicts ahead of them, an ancient evil begins to stir in the shadows. Will their close bonds blossom into something more or will they be shattered through the ever increasing difficulty of the tasks that they must undertake? Zero no Tsukaima F follows the story of Louise and Saito as they face their final challenges together. [Written by MAL Rewrite]

As Satoshi continues his journey to become a Pokémon Master, he travels to Fura City to attend the annual Wind Festival. Pumped up, Satoshi and Pikachu are determined to win the festival’s Get Race. Meanwhile, Kagachi, a show-off and a habitual liar, joins the competition at the request of his niece Lily. Having almost no knowledge about Pokémon, he manages to strike a deal with a socially awkward scientist named Torito in exchange for help with his upcoming speech. Following Kagachi’s victory, Satoshi meets Risa, an ex-regional track and field champion looking to catch a Pokémon. However, during Torito’s speech, Team Rocket strikes and manages to steal a capsule from his lab. Tragedy strikes one after another as the Wind Festival’s Sacred Flame disappears! As they set off on a journey to find the culprit, Satoshi and the group meet many people on the way—including Zeraora, the Thunderclap Pokémon who was believed to be dead… [Written by MAL Rewrite]

Years after an ancient evil was salvaged from the depths of the sea, Joutarou Kuujou sits peacefully within a Japanese jail cell. He’s committed no crime yet demands he not be released, believing he’s been possessed by an evil spirit capable of harming those around him. Concerned for her son, Holly Kuujou asks her father, Joseph Joestar, to convince Joutarou to leave the prison. Joseph informs his grandson that the “evil spirit” is in fact something called a “Stand,” the physical manifestation of one’s fighting spirit which can adopt a variety of deadly forms. After a fiery brawl with Joseph’s friend Mohammed Avdol, Joutarou is forced out of his cell and begins learning how to control the power of his Stand. However, when a Stand awakens within Holly and threatens to consume her in 50 days, Joutarou, his grandfather, and their allies must seek out and destroy the immortal vampire responsible for her condition. They must travel halfway across the world to Cairo, Egypt and along the way, do battle with ferocious Stand users set on thwarting them. If Joutarou and his allies fail in their mission, humanity is destined for a grim fate. [Written by MAL Rewrite]

Kyoshiro to Towa no Sora revolves around the life of Kuu Shiratori, a seemingly normal high school girl who enjoys her school life in the giant city Academia, which is thought of as a symbol of recovery for humanity since already ten years have passed since the greatest disaster mankind had ever seen, occurred. Kuu has recently been having a recurring dream where a prince meets her and takes her away. One day, while all the students at her school are preparing for the upcoming school festival, the prince, whom she has met several times in her dreams, appears. The prince, Kyoshiro Ayanokoji, requests of her just as he had done in Kuu’s dreams, “Let’s go… together…” (Source: Wikipedia)

On a mysterious night that seems to last for a year, an ordinary college student continues to chase one of his underclassmen, a girl with black hair—the girl of his dreams. Up until now, he has been relying on a simple plan, which is to calculatingly bump into her every day while making it seem like a meaningful coincidence. However, his efforts remain futile as their relationship is not progressing at all. Meanwhile, the black-haired girl believes that everything is connected by fate and endeavors to experience as many new things as possible, leaving it all for destiny to decide. While strolling along the lively streets of Kyoto, she discovers that the very beginning of her fateful journey—a book she had as a child—is currently being sold in a second-hand bookstore. Upon knowing this, the college student eyes another opportunity to run into her “by chance”: this time, he hopes to get the book before she does and finally grasp the thread of fate that could connect their hearts. [Written by MAL Rewrite]

Thought your life was bad? Sometimes, death is worse. There is no salvation, peace, nor god waiting to receive you into their care. But wait, a god? Maybe you are talking about that big black ball stuck in the room with you. Now you are thrown into a game, fighting green aliens and robot monsters for the chance to survive. When Kei Kurono is killed, he thus finds himself caught in such a game—a test of his skills, morals, and will to survive. His life is not his own; his death is spat and trampled upon over and over again. What happens if he does not listen? God knows. A word of warning: Gantz is not for the faint-hearted, but neither is it as simple as it looks. Gore, rape, and violence is rampant, as are portrayals of greed, violence, and all the ugliness that one sees in society today. [Written by MAL Rewrite]

In the years following a vicious war, the Empire of Zol now controls the land and citizens of rival Aquafa—except for Aquafa’s Fire Horse Territory, where wild dogs that once carried the deadly Black Wolf Fever continue to roam free. When a pack of dogs race through a Zol-controled mine, Van, an enslaved former soldier, and a young girl named Yuna are both bitten, but manage to escape as the sole survivors of the attack. Finally free, Van and Yuna seek out a simple, peaceful existence in the countryside. But as the deadly disease once again runs rampant, they find themselves at the crossroads of a struggle much larger than any one nation. (Source: GKIDS, edited)

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The Kingdom of Arandas alliance and the Countries Unification of Ingelmia have been at war for many years. The fortress of the Great Wall has remained firmly closed, but when it creaks open, the complexion of the war starts to change dramatically. A new recruit, Susumu Tokimune, is waiting for his first battle. He takes the lead without thinking of the possibility of being trapped, and has a fatal encounter with engineer Jamie Hazaford and the Silver Trailkrieger, Argevollen. The encounter takes place in a corner of the world where fighting has become the norm. This small coincidence is going to change the future of Tokimune’s Independent 8th platoon, as well as the course of the war. (Source: Showgate)

On a warm summer day, a boy heard the sound of bells ringing, as if in celebration, in the mountain near his home. Several years later in that same mountain, the mushishi Ginko encounters a strange girl with weeds growing out of her body. Soon after, Ginko coincidentally runs into the now grown-up boy Yoshiro on his way off the mountain. With Yoshiro’s help, Ginko soon begins to uncover who this mysterious girl is and what happened to her. An adaptation of the last arc in the manga, Mushishi Zoku Shou: Suzu no Shizuku follows Ginko’s peculiar journey amidst the occult to unravel the mystery behind the enigmatic girl called Kaya and the mountain that has become her home. [Written by MAL Rewrite]

High school students Yuma Okazaki and Hotaru Mizushina are childhood friends. With their respective boyfriends, Takeda and Fujiwara, their lives couldn’t be more perfect. From playing in school to going on group dates, it seems nothing can break their bond. However, during one such group date, Hotaru makes an unexpected move. While Takeda and Fujiwara are distracted, she begins stroking Yuma’s thighs. Taken aback by this peculiar action, Yuma awkwardly retreats to the toilets, followed shortly by her aggressor. Now in private, Hotaru forces the innocent Yuma into a locked cubicle and whispers into her ear: “You’ll be more nervous with a boy; I’ll help you practice.” [Written by MAL Rewrite]

10 years since the great war, tensions were mounting within the country of Wellber, which was barely capable of keeping peace, as war could commence at any time with its neighboring country, Sangatras. In order to avoid warfare, the king of Wellber, Haidel planned on marrying off his daughter, Princess Rita, to Sangatras` Prince Guernia. However, Rita stabbed her groom to be and ran away. Infuriated, Sangatras` King Ranbahnhof threatens to wage war unless Rita is captured and publicly executed within 14 days. In order to avoid the worst case scenario, Rita decides to head for the neutral country of Greedom. Meanwhile, the woman thief Tina sneaks into Castle Wellber, seeking its treasures, when she happens to witness the stabbing of Guernia by Rita. Whether it be by coincidence or necessity, Tina receives information that the “Wasp Man” she was after is in Greedom, her sworn enemy who took the life of her parents. Tina agrees to become Rita`s bodyguard as they head out to Greedom. Shouldering their fate and destiny, the two meet, leave, and set out on their journey. What awaits them is war or peace, vengeance or death… (Source: AniDB)

In the distant past, Miguel, the God of Destruction, was sealed inside the knight who ruled over light and darkness, Sturmhurt. Alongside the knight was Gestöber, who accompanied him through countless battles. In the present day, destiny causes them to reincarnate as Kabuto Hanadori and Seri Koyuki, two classmates. Their reunion should be a joyous moment, if not for the fact that these fantasied heroes are just products of Kabuto’s delusions. As the fictional “Gestöber,” Seri finds himself in various embarrassing situations due to Kabuto’s antics that sometimes grow out of his control. Moreover, his classmate Utsugi Tsukimiya joins the fray with his absurdly accurate mind-reading abilities, slowly destroying Seri’s social life. Seri tries hard to stay away from them, refusing to acknowledge their shenanigans, however with Kabuto’s chuunibyou and Utsugi’s unpredictability, he is only bound to be swept by the craziness coming his way. [Written by MAL Rewrite]
Hashtags: A Destructive God Sits Next to Me, Boku no Tonari ni Ankoku Hakaishin ga Imasu.,ぼくのとなりに暗黒破壊神がいます。

High schooler Aoi Mashiro moved from home six months ago, but her recent breakup has made her want to return to tell off her ex-boyfriend. In need of money for a train ticket, she steals two hanging scrolls from her grandfather’s attic and takes them to be appraised at an antique shop in the heart of Kyoto’s Teramachi Sanjou shopping district. Little does she know that a fateful encounter awaits her during this visit. Upon entering the shop, Aoi is greeted by Kiyotaka Yagashira, the owner’s grandson and a graduate student at Kyoto University. Nicknamed “Holmes” for a pun involving his surname, as well as for his incredible deductive skills, Kiyotaka inspects the scrolls that Aoi brought with her. Based on the items she selected to sell, Kiyotaka senses that Aoi possesses great intuition not unlike his own. Seeing her potential and sympathizing with her story, Kiyotaka offers Aoi a part-time job so she can earn the required money herself. Aoi and Kiyotaka begin working together soon after—not only within the antique shop, but also around town whenever the locals ask for help with their various problems. With Kiyotaka’s deduction and Aoi’s intuition, no case is too tough for this modern-day Holmes and Watson duo! [Written by MAL Rewrite]
Hashtags: Holmes of Kyoto, Kyoto Teramachi Sanjou no Holmes ,Holmes at Kyoto Teramachi Sanjo, 京都寺町三条のホームズ

Kohane Hatoya’s most lovable trait is also her greatest flaw. She loves to help others no matter how far she has to go in order to get the job done. Her biggest inspiration to do so comes to light when she sees what cheerleading looks like for the first time in middle school. Now a highschooler but as enthusiastic as ever, Kohane wants nothing more than to start her very own cheerleading squad. She’s encouraged by her best friend, Uki Sawatari, who often has to help her get out of trouble. There is just one problem: Kohane does not have any experience in cheerleading. She has absolutely no idea what to do, what to wear, or how to perform. To make matters worse, she has been scared of heights since childhood, and this new sport is full of stunts pulled far from the ground for a girl her size. Enter Hizume Arima, a former cheerleader who wishes to leave her pastime behind. Unfortunately for her, Kohane recognizes Hizume, and will stop at nothing just so she can lead the new squad, even if it means facing her childhood fear.
Hashtags:Anima Yell!, アニマエール!